Arma 3
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[CO-08] Horde Survival 3: Abandoned Hotel
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.700 MB
15 Jun, 2019 @ 3:25am
2 Mar, 2020 @ 1:05pm
42 Change Notes ( view )

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[CO-08] Horde Survival 3: Abandoned Hotel

In 1 collection by Atlas1205
Instant Action + Horde Survival SP/Co op series
23 items
Description
Mission description

Local peasants are angry! Take arms and defend yourself.
Find advantage points, build objects, and buy supports, do everything you can. Survive all waves against increasingly more difficult enemies to win the game, or turn on the endless mode in the mission parameters to survive as long as you can. Cooperate with your friends, fighting alone is possible, but NOT recommended.

The length of the mission (for a standard 15-wave game) is about 1.5 to 2 hours.

Map: Altis

Features

- Enemies are split into 7 tiers: private lowlife (handguns), corporal dou chebag(SMGs), mercenary sergeant(old rifles), lieutenant rifleman(standard rifles), spec op captain (fancy rifles), heavy weapon major(light machineguns), and colonel rambo(medium/heavy machineguns, full viper gear).
- Enemy corpses can be looted for cash and exp before they despawn.
- An experience system to track your progress. The higher your rank, the more you get from your periodic paychecks. You will also get a higher discount at the shop.
- A shop system that allows you to spend cash and purchase all sorts of fancy equipment.
- A building system that effectively lets you to build anywhere. Buildable items include military and civilian structures, static weapons, light vehicles and unmanned weapons.
- Purchasable mortar supports, helicopter CAS, and bombing.
- Random reward chests air-drop in from time to time, containing juicy surprises.


Mod requirements

CBA is mandatory.

Supported optional mods

(The shop will show items from these mods, and the enemies will use equipment from them as well.)
RHS AFRF, USAF, GREF and SAF
NIArms (best to use all in one)
Specialist Military Arms (SMA)
MLO (VSM)
Spec4Gear
Multi-play Uniforms
Also I recommend you to try my hitmarker mod if you haven't: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=772802287

Supported Languages

-English
-Simplified Chinese(简体中文)

Github
https://github.com/atlas1205/Arma-3-Horde.git

Non-workshop Version
https://drive.google.com/open?id=1ZDh-6mUGVZ2sPVdDhcGpKc4edjacMXkX
13 Comments
Atlas1205  [author] 19 Sep, 2023 @ 10:46am 
Use the mouse scroll menu. There should be an action that lets you shop.
Pan Zalud 19 Sep, 2023 @ 2:04am 
how do i shop? the crates are empty
Little Nuke 4 Jan, 2021 @ 2:25pm 
Is there any other mod that can help me to make them get inside the hotel?
Atlas1205  [author] 28 Dec, 2020 @ 8:32pm 
They actually do, but not very often.
Little Nuke 28 Dec, 2020 @ 3:26pm 
why tge bots don't get inside the hotel? is there any mod to improve their tactics?
Atlas1205  [author] 1 Mar, 2020 @ 3:41pm 
@LETHAL47 I have addressed the issue. Compatible ammo is now purchased through a new UI. The price is automatically calculated through a formula. It should be very quick now.
Garflight 23 Jun, 2019 @ 8:52am 
I was wondering why a little box appears, Thanks for the solution- I'll back up from the box next time I purchase equipment!
Atlas1205  [author] 23 Jun, 2019 @ 8:41am 
All boxes return to their original position every 60 seconds, to prevent them from flying around when sh!t hit the fan. I thought about disabling their simulation but it seems to prevent players from storing things in them.
Atlas1205  [author] 23 Jun, 2019 @ 8:37am 
Are you standing too close to it? when you open the gear shop, a box will be placed by your feet to store taken off equipment, so it might flip the shop box
Garflight 23 Jun, 2019 @ 8:34am 
This is one of my favorite maps for this specific scenario, however I run into an interesting bug throughout the mission. Outside of the main hotel entry, one of the shops near the vehicles flings around into the air and rolls away when I purchase things, only to fix its position later and repeat the bouncy shop routine. It's not a big issue, it might just be placed on top of an object or too close to another?