Empyrion - Galactic Survival

Empyrion - Galactic Survival

218 ratings
Galaxy A10
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
347.615 KB
15 Jun, 2019 @ 2:23am
27 Jun, 2019 @ 7:54am
6 Change Notes ( view )

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Galaxy A10

Description
Galaxy - version for Alpha 10.
Added shield, redone glazing of the main bridge. In all other it is the same ship.

Features

Hangar as a separate infrastructure
I decided to start with the hangar. This is the largest room of the ship, it is spacious and functional. Hangar logistics allows you to place a lot of HV and SV without causing difficulties in the form of blocking each other. The hangar has its own medical center and control room, as well as its own production area (HFA). There is a small auxiliary hangar, landing areas for small SV and HV and two additional compartments (ADD COM) with closed ramps serving as a springboard for HV to the feeding platform. On large HVs, difficulties may arise, in this case help yourself with the arrow buttons.

Outdoor area
This is a spacious external platform that combines a repair zone with a console and a battery of multi turrets that can quickly disassemble the HV and SV, as well as external structures.

Storage System
Storages on the ship are divided into 5 zones, each of which has its own purpose. There are 14 containers in total (not counting the assemblers) of 320000 liters each.
1. HFA (hangar production area). It has at its disposal 4 constructors, 2 containers with a capacity of 320000l each and 8 containers of 16000l each.
Appointment - being part of the infrastructure of the hangar, performs the role of warehousing and operational production of things that can be useful for work with docked crafts and forays on them for tasks.
2. Fabrication bay. This compartment serves as the center of production on the ship and the storage of the main stock of raw materials and dimensional devices. At the disposal of 6 constructors and 8 containers of 320000l each.
3. General storage. It is a warehouse in the usual sense of the word, which serves to store items such as handguns and ammunition, armor, oversized raw materials and devices, etc. There are 19 containers of 16000 liters each and 2 containers (collector) of 320000 liters each.
4. Reserve storage. This repository does not have a specific purpose. It can be used to store emergency reserves of resources or to adapt for the maintenance of a specific type of resources (for example, raw materials, fuel), or not to use them at all until the remaining storages are filled. At the disposal of 2 containers of 320000l and 6 containers of 16000l.
5. Transit storage. The repository serves to interact with 'MSU' (more on this later). There are 2 containers of 320000l each and 4 containers of 16000l each.

MSU
Mobile storage unit. This is a complete SV performing the role of a mobile warehouse. Their main purpose is to be part of the ship storage system, occasionally departing from special bays for the transport of oversized cargo. Storage capacity MSU 10 containers of 32000l each. For their interaction with the ship storage system was created 'Transit storage'. This repository provides the cargo turnover from the ship to MSU and back.
MSU - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1604374931

In short, it is worth mentioning such features as a combat deck house for conducting combat, a large number of turrets leading fire along the course, relatively strong nasal armor (for PvE).

Description of the modes on the control panel

1. Add Com 1, 2. Opens / closes additional compartments.
2. Multiturrets. The inclusion of Multiturrets aft.
3. Anti-predator mode. The inclusion of sentry guns on the bottom of the ship for stripping the landing zone.
4. Cruising thrust. Cruising mode to reduce fuel consumption during flights.
5. Stasis mode. Disable most systems and put the ship into sleep mode.
6. Light Turrets. Turn on / off light turrets (minigut gun and sentry turrets)
7. Heavy Turrets. Enable / disable heavy turrets and course guns (artillery, rocket, plasma turrets, pulse laser and rocket launcher)
8. Drills. Enable / disable drills modules in the bow of the ship.

That's all. Rate, write comments. I would appreciate feedback on this work.

Original design - 'Galaxy' from the event World of Warships

Link to the previous version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1604288365

Link to the updated MSU Oberon A10:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1770573731
61 Comments
Belgareth_OZ 3 Jun, 2022 @ 5:24am 
@Tomcat Gaming look for the stairs leading to side exits 1 floor up an remove and put a block ramp in that will fix the O2 problem
Tomcat Gaming 12 Apr, 2021 @ 6:23pm 
yes love the ship but cant grow any plats because of no O2 driving me nuts trying to figure it out
DjDave Voom 6 Feb, 2021 @ 12:38pm 
Love the ship, Noticed though some of it is not air tight though
TerriWild 5 Feb, 2021 @ 11:47pm 
Old? She was one of the first ships which used the critical systems to the aft phisolophie and front towards enemy enemy things.

It's your galaxy which made it possible to beat the brand new toreva, for me.
Many now follow that idea.

She's a very fine one.

I pretty strong rely on her as the backbone 0of the fleet.
Rayner_Lute  [author] 5 Feb, 2021 @ 12:14pm 
@TerriWild, No problem, you can freely use my blueprints however you like. I am surprised that people still find my old blueprints and use them, because people have long learned to build beautifully and there are a lot of wonderful blueprints from other players.
TerriWild 4 Feb, 2021 @ 8:10pm 
Dear Rayner_lute i ve modified your ship with UCH colorscheme, a reworked bridge/cic and a few more details.
I'am therefor asking for the permission to upload the blueprint. I also plan to incorporate that ship as an poi in my scenario.

It is currently shown in the screenshot of my scenario, of course with credits to you.
Rayner_Lute  [author] 10 Jul, 2020 @ 12:51pm 
@Versal, на сколько я помню где-то между главным мостиком и коммуникационной башней.
Вам стоит в поискать его в креативе в режиме gm.
Rayner_Lute  [author] 10 Jul, 2020 @ 12:46pm 
@wildboy, Maybe, but now there are 2 similar projects on the horizon, so the probability is not high. Thanks you.
Versal 9 Jul, 2020 @ 6:28am 
@Rayner_Lute скажи пожалуйста где на этом корабле ядро?
wildboy 1 Mar, 2020 @ 3:27am 
Hope you will return to the game one time, very nice designs in your workshop.