Parkitect

Parkitect

36 ratings
Orange Grove Fairgrounds
   
Award
Favorite
Favorited
Unfavorite
Scenarios: Scenario
Tags: No Mods
File Size
Posted
Updated
353.079 KB
14 Jun, 2019 @ 9:12am
28 Nov, 2019 @ 10:29am
2 Change Notes ( view )

Subscribe to download
Orange Grove Fairgrounds

In 1 collection by AstroTron
AstroTron's Scenarios Season 1
20 items
Description
Welcome to Orange Grove. The fair is about to open soon and there is one big problem. The general manager has just quit and you have been chosen to replace him. You must bring this fair to the top again. There is some land to expand to help with improving the fairgrounds. Good Luck!

Scenario:
• Have at least 3 coasters in your park with an excitement rating of 70.0 or above
• Have an experiences rating of at least 80%
• Have at least 250 guests in your park
• Have at least 350 guests in your park
• Have at least 650 guests in your park
• Complete all non-optional goals by the end of November, Year 3
• Optional: Have no loan debts

7 Comments
AstroTron  [author] 28 Nov, 2019 @ 5:07pm 
I thinks as long it has the same file name.
Phoenixflieger 28 Nov, 2019 @ 2:59pm 
Hey AstroTron, since when can we update Parkitect workshop items?!
Is it possible for rides as well, haven't found any feature for that.
AstroTron  [author] 27 Jul, 2019 @ 5:30pm 
Thanks for the great criticism. I think I could of made the map more difficult. The guest spawn thing I must of missed when finalizing it. When testing the map I was playing the map really relaxed like and beat it at year 3.
Phoenixflieger 27 Jul, 2019 @ 12:45pm 
+ Very massively and well designed map. So many many items inside and even more outside. Amazing diligence!
- But I had a glitch of an invisible bridge over the river:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1817131749
Though I restricted that part of the park to better channel guest flow to my rides, they reached that part via the river, which for some reason contains invisible floor tiles. Glitch?
- Many spawned people did not make it inside the park, because of the extra-wide path outside the entrance which diverts people back to despawn. Maybe clever design to reduce guest number?
- I also find the map far too easy. I achieved every goal by September, year 1. I guess key was placing my campaign coaster (The Steelster; also here in workshop).
For people who have completed campaign, you might consider raising difficulty?
Of course I will try your other collection scenarios as well, because I am still amazed of the design work you put into the map!
LunesArgent 18 Jun, 2019 @ 12:57am 
so gooooooooooood :steamhappy:
Captain Pothead 16 Jun, 2019 @ 6:33pm 
:104:
DOLFKAT 16 Jun, 2019 @ 4:32pm 
This looks fucking great man, looking forward to your next project!