Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Skip Free Cities From Loyalty Pressure
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
4.744 KB
7 Jun, 2019 @ 6:31pm
11 Jun, 2019 @ 9:15pm
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Skip Free Cities From Loyalty Pressure

In 1 collection by Zugaikotsu
Zugaikotsu's Quality of Life Changes
5 items
Description
This mod will skip the 'Free City' stage when Loyalty falls too low, and will instead give it to the Civilization that has the most Loyalty pressure to it. A city with no Loyalty pressure from a major civilization can still become a Free City.

Any foreign city that leaves its civilization due to loss of Loyalty and is receiving the most Loyalty pressure from all cities instantly joins that empire, instead of becoming a Free City.

Eleanor of Aquitaine also has received a buff due to these changes:
"Great Works in Eleanor's cities each cause -1.5 Loyalty per turn in foreign cities within 9 tiles. Cities that Eleanor captures through Loyalty will always have 100% Loyalty to Eleanor."

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16 Comments
Zugaikotsu  [author] 25 Jan, 2020 @ 3:30pm 
I forgot to update this post when I had checked back in October. Just for reference, this is a bit outside of the control I could do, as it does appear from the backend code having this priority, which is a shame, as it does appear fairly sporadically.
Zugaikotsu  [author] 8 Oct, 2019 @ 7:35pm 
@Devilish, I will see what I can do. Ideally will have something in place before end of month.
Devilish 8 Oct, 2019 @ 8:49am 
No. Without mod, game works properly. I'm playing 2nd new game without mod right now, and I don't see this problem.
I'll be waiting for fix, since i like the idea of this mod :)
Zugaikotsu  [author] 7 Oct, 2019 @ 7:28pm 
I believe I've seen the bug you all are experiencing. I have limited debugging abilities for the next ~3 weeks due to some personal stuff.
That said, I am wondering if there is a bias for AI based on the Firaxis code, as I can't think of anything on my end that would modify that. In a full game of Eleanor (without this mod), does the game behave similarly?
GeeVee 6 Oct, 2019 @ 4:47am 
Loyalty pressure doesn't work like it should with this mod. Cities flip to the wrong civ...
x82nd 5 Oct, 2019 @ 7:40am 
Agreed, this isn't just with Eleanor but with every civ that I play. It seems to favor the AI civs over the player picked Civ nine times out of ten.
Devilish 18 Sep, 2019 @ 8:34am 
I have the same problem. It's not only with Eleanor and Loyalty based project. I even had situation where I had golden era and 3 cities nearby, but city was changing only between two neighbors with normal era and only 1 city close... or even situations where city was going to enemy that had his nearest town 4 cities away.
Zugaikotsu  [author] 21 Jul, 2019 @ 10:58am 
@x82nd and @cwordsman, is this only happening with Eleanor and/or Loyalty based project completions?
cwordsman 20 Jul, 2019 @ 6:15pm 
I'm getting the same problem as x82nd, cities aren't flipping to my civilization, but to other civilizations with one city nearby compared to my 5 cities with full fillyed amplitheater as eleanor.
x82nd 20 Jul, 2019 @ 2:42pm 
Cities don't flip correctly. I've had cities next to me with me running bread and circus flip to a civ that's several cities away.