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Reasonable Turrets
   
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6 Jun, 2019 @ 4:13am
1 Change Note ( view )

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Reasonable Turrets

Description
Got sick of my swole army of monsters getting absolutely obliterated by turrets when raiding towns, so I toned them down.

-Accuracy has been lowered across the board with upgrades closing the gap to (but never quite reaching base game.)

-Firing speed(the most important factor) has been lowered in the same fashion. Your guys will still get hit, dont worry, I didnt want to remove them as a weapon. I simply wanted to give melee a chance...Melee being basically all the weapons in the game...

-Minor nerfs to firing speed and range on the crossbow turrets. They had basically the same stats as the harpoons which is insane to me.

Note, I would have liked to limit firing radius on the turrets, but I lack the will and knowledge to do that so I went with this route. If you find your guys being stunlocked to death by guards who are half dead crawling to turrets then this is for you.

2 Comments
CrabCake 2 Sep, 2023 @ 5:48pm 
Finally, I won't have to deal with buggers strolling into my town and just killing my men with my own bloody turrets whenever I go to chill
Return to Tiktaalik 21 Mar, 2020 @ 8:19pm 
Great! Now they actually feel like crossbows instead of fully automated mashine guns