Hearts of Iron IV

Hearts of Iron IV

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EU4 Style Ideas
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38.150 MB
4 Jun, 2019 @ 11:55am
7 Jun @ 6:22am
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EU4 Style Ideas

In 1 collection by LimonenZitrone
EU4 Style Ideas
4 items
Description
Information
This mod brings ideas and policies from Europa Universalis IV to Hearts of Iron IV.

Features
This mod adds 27 idea groups with 7 ideas each as well as 64 policies that you can buy in exchange for Political Power.

The idea groups are split into 3 categories:
  • Administrative: Administrative Ideas, Economic Ideas, Innovativeness Ideas, Communist Ideas, Democratic Ideas, Fascist Ideas, Monarchist Ideas, Minister Ideas, Internal Policy Ideas
  • Diplomatic: Trade Ideas, Diplomatic Ideas, Intervention Ideas, Influence Ideas, Capital Ship Ideas, Submarine Ideas, Carrier Ideas, Espionage Ideas, Resistance Ideas
  • Military: Leadership Ideas, Quality Ideas, Quantity Ideas, Offensive Ideas, Defensive Ideas, Air Combat Ideas, Tank Ideas, Bombing Ideas, Occupation Ideas

Each idea group has at least 5 policies that require the idea group itself as well as another idea group to be fully unlocked.

All countries have 8 idea group slots which are unlocked by date, one per year. A game rule allows to extend it from being able to take 8 idea groups up to 26, the additional ones are as well unlocked yearly. An idea group can be chosen for each slot allowing to unlock its ideas and thus gaining their specific bonuses.
Furthermore, countries have 7 national ideas, 2 traditions and 1 ambition, which are unlocked by completing ideas. To unlock all national ideas and thus gaining the ambition, at least 21 ideas have to be unlocked.

Currently there are 31 unique national idea sets included as well as a generic one.
If you are able to adopt a new national idea set (e.g. Imperial German Ideas), you can switch to them by using a decision.
  • Generic Ideas
  • German Ideas
  • American Ideas
  • British Ideas
  • Italian Ideas
  • Soviet Ideas
  • Japanese Ideas
  • French Ideas
  • Canadian Ideas
  • Chinese People's Ideas (PRC)
  • Chinese Ideas (China)
  • Chinese Warlord Ideas
  • Polish Ideas
  • Imperial German Ideas (Non-Aligned)
  • Greek Ideas
  • Spanish Ideas
  • Imperial Chinese Ideas (Manchu & Qing (WW1) & Qing Empire formable)
  • Imperial Greek Ideas (Macedonian Empire formable)
  • Romanian Ideas
  • Turkish Ideas
  • Ottoman Ideas (Ottoman Empire formable)
  • Austro-Hungarian Ideas (Austria-Hungary formable)
  • Portuguese Ideas
  • Swedish Ideas
  • Dutch Ideas
  • Saudi Arabian Ideas
  • Spanish Revolutionary Ideas (Communist or Anarchist)
  • Imperial Russian Ideas (Non-Aligned)
  • Belgian Ideas
  • Swiss Ideas
  • Iranian Ideas
  • Hungarian Ideas

This mod also adds the following formable nations:
  • Macedonian Empire
  • Qing Empire

Compatibility
  • HOI4 Version: 1.16.*
  • should be compatible with any DLC (no DLCs are required to play the mod, but some ideas may give DLC locked modifiers)
  • should be compatible with most mods
    • however there can be problems with mods that remove vanilla content, such as equipment types, ideologies, etc., or that set replace path for the folders this mod uses

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)
  • Russian localisation included (English language)
  • Polish localisation included (English language)
  • Portuguese localisation included (English language)
Most of the ideas don't have descriptions yet, but those will be added in later updates.

A Japanese translation can be found here.

Credits
A few graphics and sounds were taken from Europa Universalis IV.
Thanks to LordVarangian for helping me with some ideas, idea groups and policies.
Thanks to Silver Knight of Anor Londo for the ideas' descriptions.
Thanks to Maxwell & Ismail for the national ideas' descriptions.
Thanks to Abbus for some of the idea group icons.

Other
If you find any bugs or have any suggestions, please let us know in the comments.

Also, feel free to join us on our Discord[discord.gg].
Popular Discussions View All (3)
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21 Sep, 2024 @ 2:00am
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23 Aug, 2022 @ 7:58am
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26 Jun, 2019 @ 11:11am
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617 Comments
LimonenZitrone  [author] 7 Aug @ 6:47am 
@Dark Star: There is a scripted trigger called calculate_right_national_ideas_id , in that a temp var is set to the ID of the national idea set depending on conditions. You would simply look for the idea set ID that you need, go the if/else_if that has that ID and edit the trigger to include the tags you want.
Dark Star 7 Aug @ 5:21am 
@limonenzitrone - how easy would it be to add eligible country tags to use national ideas, specifically the american civil war factions in KR, so that they dont default to the generic groups. The custom setting to pick any national idea group at the beginning doesnt refire later, so it isnt helpful to repick in mid 1937. Love you mod.
LimonenZitrone  [author] 1 Aug @ 4:15am 
@Dark Star: Replacing individual modifiers wouldnt be too hard for a KR version/compatibility patch. You would just have to change the modifier in the idea and change the localisation (so the right modifier is displayed). For making some idea groups require others, you can add triggers in the scripted gui for selection, but adding some kind of visualization like a tree diagram would be more work and would probably require to change more about the mechanic itself.
Dark Star 1 Aug @ 4:00am 
@limonenZitrone - how easily could a version of this be ported for Kaiserreich? Ideology effects would be the only thing to be changed.

And how easily could a version with additional idea groups be added? Im thinking something along the lines of mini tree's, requiring one baseline idea group before options of advanced idea groups would be available.
LimonenZitrone  [author] 6 Jul @ 7:36pm 
@Blazer: Never tested it. It probably won't crash, but there most likely are incompatibilities.
Blazer 6 Jul @ 7:44am 
Dose this work with MD
Amanfreed 9 Jun @ 9:15am 
Great! Thanks!
LimonenZitrone  [author] 7 Jun @ 6:23am 
@Amanfreed: The AI decides mostly based on vanilla game rules for the ideology idea groups for whether it should keep them or not. I added a game rule to disable the AI being able to remove idea groups now.
Amanfreed 1 Jun @ 4:00pm 
Would it be possible to turn off the A.i.'s ability to deselect/refund ideas in the game rules? I noticed that the A.i. makes some questionable decisions when playing with Kaiserredux, and attempted to fix them, but as soon as I went back to the nation I was playing I found that it had refunded all of the ideas and used the political power on decisions and government appointments instead.
LimonenZitrone  [author] 15 May @ 5:58am 
@ИعşŞ: I dont know how the loading of game rule saves works tbh, but can't you just select it in-game? If it was saved without this mod, I assume the game rules from it get the default settings.