Star Ruler 2

Star Ruler 2

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AI Empire
   
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Type: Mod
File Size
Posted
Updated
879.912 KB
2 Jun, 2019 @ 11:24pm
12 Jun, 2019 @ 5:23pm
10 Change Notes ( view )
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AI Empire

Description
Forces the AI on for player Empires, allows configuration of player AI (difficulty, cheats) at the new game screen, and allows runtime configuration of what roles the AI manages.

You can also find this mod at https://starruler2.moe/aiempire.cgi/index

Current version: 0.4.3

Defects
- I'm having a lot of trouble preventing all the construction that the AI wants to do. In particular it buys a factory right away and it'll fill up fleets for you.
- The tab UI hasn't gotten a lot of love yet.
- This probably doesn't save/load well.
- This probably doesn't work with multiplayer well.

Changelog
- 0.4.3 - clean up the UI a bit. controllable: scuttling.
- 0.4.2 - controllable: artifact use
- 0.4.1 - controls are now also in AI's race and FTL components
- 0.4.0 - controllable: construction. 'diplomacy' now includes treaties and war/peace declarations.
- controllable: scouting and also (Anomaly Resolution) whether scouts will decide for themselves which option to pick after scanning an anomaly.
- 0.3.3 - minor fixes, depend on Missing Expansion rather than directly on the community patch
- 0.3.0 - added 'prevent achivements' button. Doesn't turn cheats on, but flags game as having ever had cheats on.
- 0.2.0 - first version with AI controls
- 'AI Empire' tab added
- controllable: diplomacy, colonization, remnant hunting, research
also, defense of systems and attacks on enemy systems when at war
- all disabled initially
- 0.1.0 - initial version, AI is on for player but you have no control over it
5 Comments
Delphi 4 Dec, 2019 @ 8:54pm 
Mod comments say, "allows configuration of player AI (difficulty, cheats) at the new game screen". Sorry, but I don't see any configuration options to set difficulty, cheats on the new game screen.
Delphi 4 Dec, 2019 @ 8:04pm 
You say the mod probably doesn't save/load well. Well, I can confirm this. After a save/load, the AI Empire tab disappears. However, it appears the mod is still working, its just that the tab disappears so I can't change anything. Also, idk if anyone else is having this prob, but after I load a game that I saved with AI Empire, the game become unstable. It constantly crashes after about 2-3 minutes of play. The mod isn't as useful if you can't load a saved game.
Alma Wade 16 Jul, 2019 @ 7:55pm 
hope it becomes compatible with dolynick's faction addon :)
Ryan 9 Jul, 2019 @ 6:39pm 
Good idea for new players
MysticVoid7x9 3 Jul, 2019 @ 6:18am 
I like the idea of this mod