Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You need to gain soul to use like 1/3rd of the cards, but removing Infection via Jhinn or gaining void at all removes all soul.
Infection is poisoning yourself to poison enemies, mostly, but for you it goes down 2 per turn rather than one. Its terrible. My hp is lower than many individual enemies, as is my block. Its mathematically nearly always just worse than ignoring it and blocking it.
Void is even worse. 33% increased damage... no soul... because i used mostly mediocre cards.
Pretty much none of these cards are actually good enough to justify their costs, outside of Soul, and even soul just feels really arbitary, so much so you can upgrade away the concept on the base healing.
You have a character where nearly everything he does isn't stronger than what base characters do, yet costs more and does so in 3 largely mutually exclusive ways