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Enhanced Ammo Mod
   
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167.841 MB
22 May, 2019 @ 8:45pm
24 Jul, 2020 @ 5:54pm
17 Change Notes ( view )

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Enhanced Ammo Mod

Description
*EDIT* - Mod has been updated for compatibility with 1.10.0, so some guns no longer have some attachments. But, they _do_ have all the new attachments and deal the correct damage etc. New shotguns will also take modified rounds, and I will work on updating the rest to take the enhanced ammo shortly. Modded paint-marked magazines have been reinstated on most weapons (30rnd krissv, stanag, mp5, acaw etc) and the rest will be following soon-ish.
Grim Reaper model, textures and setup have been updated to 1.10.0 setup also.

This mod will replace some weapon xmls and will add a "shop" menu for buying modified rounds with AmCoins.
Piles are less expensive than full magazines.
Shotgun rounds are also craftable, as are AA12 magazines.
Spawners written for each pile and magazine.



DragonsBreath, Uranium, Venom, Incendiary rounds with tracer effects in:

5.45x39
5.56x45
5.70x28
7.62x39
7.62x51

9mm DragonsBreath and Venom
10mm DragonsBreath, Venom, Uranium
357 Venom
45ACP Venom
.44 Magnum Venom
12 gauge (additional FRAG12, concussion, incendiary and nerve gas grenade rounds)
Tranquiliser dart in Uranium and Venom.

Magazines for:

9mm
AUMP
Vector
MP5
AA12
R90
M249
ACAW
AKM
M40
STANAG
AK74

And piles of each.


Grim Reaper and Venom AKM rounds are by T3X.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1746595944



This work is licensed under a Creative Commons Attribution 3.0 Australia License.
http://creativecommons.org/licenses/by/3.0/au/
18 Comments
Lokki  [author] 11 Mar, 2023 @ 10:42pm 
They're probably stacking too many mods on top of each other and overwriting the weapon modifications from my mod - that leaves the new ammo in-game but renders it useless.
To make it work (and probably tons of other stuff that they've broken like that) they'd have to look at what mods they're running and remove some of them.
Jub 11 Mar, 2023 @ 3:13pm 
A server has this mod that i play on but yet I cannot use any of the special ammo for the gun im using. Not sure how it works at all. I'm using M249 with Venom M249 but it wont fire. it just clicks.
Lokki  [author] 6 Apr, 2020 @ 4:04am 
Awesome, thanks. I had a lot of fun making this one.
EntropicSoul 6 Apr, 2020 @ 2:46am 
I'm checking to see if it's a possible conflict as well. But like I said great mod!
Lokki  [author] 6 Apr, 2020 @ 12:07am 
My full version in my main server mod still works only with those kiosks, so I must have done something weird in this one when I split it off the big mod.
Lokki  [author] 6 Apr, 2020 @ 12:04am 
Oh, that's interesting. I must have broken something when I updated it - you're only supposed to be able to get them from the fixed-point kiosks.
I'll hold off on repairing that until they drop the next update because it's going to require a complete re-write and removal of all the modified .cdf files for the extra attachments.
EntropicSoul 5 Apr, 2020 @ 3:27pm 
Fantastic mod. These are great effects on the bullets. You both must have put in a lot of work. I just have one question. Are you only supposed to be able to use the AMCoin Shop from the kiosk? I am able to buy them anywhere, so I'm looking for a conflict unless that's intentional?
Lokki  [author] 28 Jun, 2019 @ 4:01am 
Reconspiracy, no worries at all! I'm glad that sorted it out.
Lokki  [author] 28 Jun, 2019 @ 4:00am 
Yeah sure, roll it into your own mod Insomnia - just credit T3X and myself in your mod listing. His gun script/cgf files are irrevocably intertwined with mine at this point.
Go crazy, building on other peoples mods is the best part of modding!
Reconspiracy 27 Jun, 2019 @ 4:22pm 
alrighty thanks for the help, my friends said they've only actually used that mod like twice in-game anyways lol