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M4A1 Hyperbeast by Danone
   
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Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
7.514 MB
20 May, 2019 @ 7:39pm
21 May, 2019 @ 2:16pm
3 Change Notes ( view )

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M4A1 Hyperbeast by Danone

Description
Use my new Skin Mod Package instead of this.
It also includes this Skin and other skins for the M4A1.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1752887940




M4A1 HyperBeast Camo Test.
This is a placeholder (working tho).
I will rework this one and also add more Camos for other Weapons.
Feel free to give me feedback for this and future retextures :)

file name (to paste in your types.xml or init.c is HyperBeastProject.
Remember this is only a placeholder and i will add more skins to this mod which may change the type names.

you can copy this and paste it to your types.xml file:
https://pastebin.com/bYYrxLzy

this one goes to your spawnabletypes.xml (so the gun can spawn with attachments):
https://pastebin.com/jYaSdf5L

If you run in any issues feel free to contact me and i look into it.

Mod is 100% 1.03 ready and working.
6 Comments
Danone ネコぱら  [author] 25 May, 2019 @ 6:35am 
@Kapitainak no, you can make a new m4.
Paste the m4 hyperbeast under your Standard m4.
Tell me if you Run in any Problems and i will Check your Files :)
Kapitainak 25 May, 2019 @ 1:40am 
I did what you told me. should it be replaced on the old m4?
Kapitainak 25 May, 2019 @ 1:08am 
aha merci :D
Danone ネコぱら  [author] 23 May, 2019 @ 8:45am 
@Kapitainak i added all the configs in the description.
you can copy and paste them from there to your own .xml files :)
Danone ネコぱら  [author] 23 May, 2019 @ 8:33am 
@Kapitainak vous devez insérer le nom de l'élément dans votre fichier types.xml.
nom est "HyperBeastProject".
vous pouvez également l'ajouter à votre fichier init.c pour commencer avec l'arme.
s'il vous plaît écrivez en anglais la prochaine fois, mon français est mauvais
Kapitainak 23 May, 2019 @ 6:03am 
Ne fonctionne pas sur mon serveur...