Europa Universalis IV

Europa Universalis IV

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Army Supplies: Food and Fuel - and Electricity
   
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3.114 MB
19 May, 2019 @ 11:38am
31 Mar @ 11:26pm
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Army Supplies: Food and Fuel - and Electricity

Description
This is a new sub mod for Extended timeline/Alternate future/more trade goods for alternate future
(potential to be played for vanilla games also)
This Sub mod adds Food, Fuel and Electrical supply into the game.
all of these affect army and naval moral as well as production:
If the Food supply is less than the current army size then army moral is decreased by 25% and if the food supply is less that halve of the army size army moral is deceased by 50%, this is the same for Fuel supply and Navy size.
For production and Electrical supply if the amount of supply is less than the amount of provinces you have production is decreased by 25%, and if you have no electrical supply production is deceased by 75%.

Food supply comes into affect from 1AD, Fuel supply comes into affect from 1920AD and Electrical supply comes into affect when a country has embraced electrification.

Food supplies comes from provinces that you CONTROL which produce: Livestock - this gives you a base value of 20, Fish - base value of 10 and Grain - 5.
the produced value increases by a value of 5 depending on the development of the province, E.G if a province gets a total development of 10 then the food supplied goes up by 5, then is that same province's development is increased to 20 the supply goes up 5 more; this is all the way up to development of 90.

Fuel supplies come from provinces that you CONTROL which produce: Oil - this gives you a base value of 80, Renewable energy - 40, Coal - 100, Solar energy (orbital elevator) - 5000, Hydrogen - 160, Shale gas - 50, Natural gas - 40, Uranium - 100

Electrical supply comes from provinces that have the province modifier: Power Hub. provinces that get these will increase the supply of power by 8. potential Power Hub sites are provinces that produce: Coal, Uranium, Shale Gas, Natural gas, Tropical wood, Solar energy (Orbital elevator), Hydrogen and Renewable energy.
If the provinces produces Solar energy (orbital Elevator) then the electrical supply is increased by 1200

New Diplomatic actions have been added: Pay for Food supplies, Pay for Fuel supplies, Pay for electricity, Trade supply goods.
Pay for food supplies can only be asked if the country is having a food crisis. this action will ask the country chosen if you could either pay for 10 units or 50 units of food for 6 months, the amount for the one off payment for the six months depends on the year. The country asked can cancel the supply after 6 months or renew it.
Pay for Fuel supplies is exactly the same but for fuel
Pay for electrical supply is also the same apart from asking for either 12 or 30 GW of electrical supply.
Trade supplies will offer the asked country to trade either their Food for Fuel or the other way round, this is mainly used for a country which has one supply crisis and a country which has the other crisis.

Each country starts off with 20 Food and Fuel supply (from 1AD) and 8 Electrical supply (from the year 2000)

This can be played with any DLC or none. and this can be played with Extended time line mod with/without either/both - Alternate Future timeline for ET and Alternate Map for AT's ET

Works best with (More trade goods):
Alternate Future timeline for ET: https://gtm.steamproxy.vip/workshop/filedetails/?id=678292883

Alternate Map for AT's ET: https://gtm.steamproxy.vip/workshop/filedetails/?id=913282431
Popular Discussions View All (2)
5
14 Jun, 2019 @ 4:21am
Bugs
Danger Zone
0
17 Mar, 2020 @ 9:50am
Food
CunningDingo
21 Comments
Danger Zone  [author] 22 Dec, 2023 @ 2:37am 
Hi all, I apologies for anyone who has come across this issue:
There is an found issue that after around 1500 years of continuous game play with this mod the game crashes, currently looking at possible reasons for this, assumption might be a variable issue. The current fix for this is, go back to a save that opens and disable this mod, then continue the play (I am currently doing this)
Danger Zone  [author] 9 Aug, 2022 @ 12:24am 
Hi all, I thought I should give you an update seeing as 1.34 patch date might be announced soon, I had been working on an update I wanted to release before/at the same time as 1.34, But my laptop decided to die two weeks ago, and lost all my data, including the updates and fixes I was doing for this and the other mods I do, as well as quick province history updates from ET. This couldn't have come at a worse time, I will be taking a break from this to reassess things, depending on when 1.34 release date is announced I may have a quick update to make it compatible. please bare with

-Danger Zone
Danger Zone  [author] 14 Mar, 2022 @ 12:59pm 
currently doing final tests will be soon
sormyanc 14 Mar, 2022 @ 12:43pm 
will be updated ?
ashwood 23 Nov, 2021 @ 4:06pm 
ok it works now, I guess I wasn't developing them enough, I found that after 30 total development it happens for me. Thank you for getting back to me
Danger Zone  [author] 23 Nov, 2021 @ 7:52am 
Mod Status:
Alternate Future Timeline for ET: 100%
Alternate Map for AFT's ET complete map +: 70% (gameplay issues)
Army Supplies: Food and Fuel - and Electricity: 0% (focusing on the above)
1st WWI-WWII units for: Alternate Future Timeline for ET: 0% (focusing on the above)
1st Modern units for: Alternate Future Timeline for ET: 0% (focusing on the above)
Danger Zone  [author] 23 Nov, 2021 @ 7:52am 
@ashwood let me have a look into that, i assume you have the industrialization institution? there is a 6 month mean time for the event to happen, I am assuming you are playing each session longer than 6 months (just double checking so I know where i should start)
ashwood 22 Nov, 2021 @ 10:20pm 
Hi neat mode, but maybe I'm stupid but I don't know how to create power hubs... so like how do I get Electrical supply? I have provinces with coal and Uranium, I've developed them, I've used the national decisions to upgrade my power grid, but the amount of GWT never changes and none of the provinces have the "province modifier: Power Hub"... am I missing something?
Danger Zone  [author] 27 May, 2020 @ 2:07am 
This will be addressed in the next update hopefully dropping soon after the latest dlc release
Niviaracerco 26 May, 2020 @ 4:21am 
i like this mod, but the nonstop masseges make me angry. Is it soon possible, thischange to a notice in the log or to deactivate? I have a Germany with 414 provinces.