Age of Empires II (2013)

Age of Empires II (2013)

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Insane PvP Tower Defense v2,2
   
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New Workshop General: Scenarios
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4.191 MB
18 May, 2019 @ 4:47pm
8 Feb, 2020 @ 2:37pm
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Insane PvP Tower Defense v2,2

Description
>>> Insane PvP Tower Defense v2.2 - 2019-2020 <<<
>>> Developed by Ivan Picoli (ivicoli) <<<
>>> By the same creator of TC Tower Defense v6.4 <<<
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=627237216

HAD FUN? Please rate the map in the workshop. You will help the map to be ranked.
Please report bugs on the workshop and I will fix them.

This map is to be played with two teams (place the teams and colors correctly in the lobby):

Blue, Green, Cyan, and Grey. You are the DRAGONS
Red, Yellow, Purple, and Orange. You are the DINOSAURS

OBJECTIVE: Destroy all enemy outposts located in front of the GAME RESPAWNs of each player.

GAME RESPAWN: Infinite units are granted to each player, the units appear in the respawn behind the outposts of each player. Each player has 5 GAME RESPAWNs, which are deactivated if the respective outpost is destroyed. There is also a respawn at the MAIN PATH where rewards appear. And another VILLAGER respawn close to the center of the map where villagers appear.

MAIN PATH: This is the wider path through the canyon that connects the map between the teams.
SECONDARY PATH: This is the narrow path through the canyon perpendicular to the MAIN PATH.
* The secondary path is closed by default. In order to open it, destroy the enemy's tower located inside the main path. Each team has 1 tower.

RESPAWN RANGE: The units generated by each player automatically walk to the targeted area defined by the respawn range. To change the range, move the player's king between the flags (move the king on top of the flag and read the king's name for details about the flag). The king is located in the woods behind the player's base.

KINGS: Players can buy upgrades and units with KINGs and BISHOPs. In the corners of the map, each player has a KING respawn. When 5 kings are accumulated, a BISHOP appears. Move the bishops to the entrances in front of each relic for buying the upgrade or unit (Click on the relic and read its name for details on the item and how many bishops it costs).

GAME: Evolve your technologies and gather resources to improve your units.

DISABLED:
- Monastery and Monks (get monks from sacrifices)
- Onager, Siege Onager
- Bombard Cannon (get cannons from sacrifices)

KILLS: Killing makes the respawn stronger. As more kills you get, more it respawns:

10 kills -> 1 SWORD every 15 sec
20 kills -> 1 SKIRMISHER every 15 sec
50 kills -> 1 ARCHER every 15 sec
100 kills -> 1 CAVALRY every 15 sec

150 kills -> 1 SPEAR every 12 sec
200 kills -> 1 SWORD every 12 sec
250 kills -> 1 SKIRMISHER every 12 sec
300 kills -> 1 ARCHER every 12 sec
400 kills -> 1 CAVALRY every 12 sec

500 kills -> 1 SPEAR every 9 sec
600 kills -> 1 SWORD every 9 sec
700 kills -> 1 SKIRMISHER every 9 sec
800 kills -> 1 ARCHER every 9 sec
1000 kills -> 1 CAVALRY every 9 sec

1250 kills -> 1 SPEAR every 6 sec
1500 kills -> 1 SWORD every 6 sec
1750 kills -> 1 SKIRMISHER every 6 sec
2000 kills -> 1 ARCHER every 6 sec
2400 kills -> 1 CAVALRY every 6 sec

2800 kills -> 1 SPEAR every 3 sec
3200 kills -> 1 SWORD every 3 sec
3600 kills -> 1 SKIRMISHER every 3 sec
4000 kills -> 1 ARCHER every 3 sec
4500 kills -> 1 CAVALRY every 3 sec

TOWERS: Building towers attracts elephants and siege weapons to fight for you. Remember to build the towers close to the main cliff, otherwise, the elephants cannot smell it:

10 towers -> 1 ELEPHANT every 60 sec + 1 KING every 150 sec
20 towers -> 1 CATAPULT every 120 sec + 1 KING every 120 sec
30 towers -> 2 ELEPHATNs every 60 sec + 1 KING every 100 sec
40 towers -> 1 TREBUCHET every 60 sec + 1 KING every 80 sec
50 towers -> 3 ELEPHANTs every 60 sec + 1 KING every 60 sec
60 towers -> +1 KING every 60 sec
70 towers -> +1 KINGs every 60 sec
80 towers -> +1 KINGs every 60 sec
90 towers -> +1 KINGs every 60 sec
100 towers -> +1 KINGs every 60 sec

Note: All respawns are cumulative.

The main path contains team flags (blue for DRAGONS, red for DINOSAURS). Use a monk to drop relics on the flags to get a TEAM bonus and improve the KING respawn. Each flag gives a bonus that increases the KING respawn rate for all players in the team:

BONUS FLAG 1 -> +1 KING per player every 60 sec
BONUS FLAG 2 -> +1 KING per player every 80 sec
BONUS FLAG 3 -> +1 KING per player every 100 sec
BONUS FLAG 4 -> +1 KING per player every 120 sec
BONUS FLAG 5 -> +1 KING per player every 150 sec

There is a flag X accessible only if the SECONDARY path is open. Destroy the team TOWER to open it:
BONUS FLAG X -> +1 KING per player every 60 sec

Note: Bonus is cumulative.
Note: Only 1 bonus per flag is given to the team no matter how many relics are placed in the same flag.
Note: Monasteries and monks are not available via normal building. You need to buy monks via the KING/BISHOP system.

Accumulate 5 KINGs and exchange for 1 BISHOP. You will be able to sacrifice BISHOPs for units or powerful destructive weapons:

+1 MONK -> Sacrifice 1 BISHOP
+5 Villagers (at the tower build area) -> Sacrifice 1 BISHOP
+10 HP (all units) EVERY 10 sec DURING 120 sec -> Sacrifice 2 BISHOPs
+2000 HP (all built towers) -> Sacrifice 2 BISHOPs
+10 ATK (all built towers) -> Sacrifice 3 BISHOPs
+10 ATK (all units) -> Sacrifice 3 BISHOPs
+1 KING every 90 sec (Max 2x) -> Sacrifice 4 BISHOPs
2 Jean de Lorraine (Cannon) -> Sacrifice 4 BISHOPs
1 William Wallace EVERY 10 sec DURING 150 sec -> Sacrifice 5 BISHOPs
1 Genghis Khan EVERY 10 sec DURING 120 sec -> Sacrifice 6 BISHOPs

NOT included in this map version:

1 KAMIKAZE -> Sacrifice X BISHOPs
1 ATOMIC BOMB -> Sacrifice X BISHOPs
1 HYDROGEN BOMB -> Sacrifice X BISHOPs

v2.2 - NEWS:

- Teleport units from one side of the cliff to the other (only between the same team side)
- New respawn area for villagers close to the towers area
- Increased William Wallace respawn to 300 sec
- Decreased Genghis khan respawn to 100 sec
- NEW SPELLS:
- +5 Villagers (at the tower build area) -> Sacrifice 1 BISHOP
- +2000 HP (all built TOWERS) -> Sacrifice 2 BISHOPs
- +1 KING every 90 sec (Max 2x) -> Sacrifice 4 BISHOPs

v2.1 - NEWS:

- Team tower moved closer to center
- Jean de Lorraine is more expensive (4 bishops)
- Common cavalry changed from Light Cavalry to Knight
- HP and ATK bonuses changed from 5 to 10
- Fixed bug when the relic is dropped in the path
- A line of road is added on the path for building towers
- NEW SPELLS:
- 1 William Wallace EVERY 10 sec DURING 150 sec -> Sacrifice 5 BISHOPs
- 1 Genghis Khan EVERY 10 sec DURING 120 sec -> Sacrifice 6 BISHOPs

>>> Insane PvP Tower Defense v2.2 - 2019-2020 <<<
>>> Developed by Ivan Picoli (ivicoli) <<<
>>> By the same creator of TC Tower Defense v6.4 <<<
>>> Thanks to Capeller (Tygueruds) for the great advices. <<<
5 Comments
RAJS1969 30 May, 2019 @ 7:34pm 
Ok, obrigado, de fato estávamos colocando as cores em outra ordem.

ATT
ivicoli  [author] 29 May, 2019 @ 2:44am 
Please keep the colors in the correct sequence for all players. Blue (1), red (2), green (3), yellow (4), cyan (5), purple (6), grey (7), orange (8).

Olá, jogadores 1 e 2 são de cores azul (1) e vermelho (2). Certifique-se de que as cores estejam na sequência correta. Se o problema persistir, terei que olhar todas as triggers do mapa, pois não consigo reproduzir o problema, aqui está funcionando bem.

Obrigado pela mensagem.
RAJS1969 27 May, 2019 @ 8:14pm 
Olá, mesmo sem atingir o limite de população o problema persistia, e as unidades não voltavam a respawnar, era com os jogadores 1 e 2, nas cores azul e verde.

ATT
ivicoli  [author] 26 May, 2019 @ 12:17pm 
Oi, provavelmente você atingiu o limite de população. O respawn volta assim que algumas tropas morrem. Se o problema persistir e não for pelo limite de pop, por favor, informe qual player e cor está com problema.
Hi, you probably reached the population limit. The respawn is reactivated when a few units die.

A new version 1.2 is now available with a few bug fixes.
A new version 2.0 is coming with a new system of kings. You will be able to change kings for rewards and the map will be much more dynamic.

Thanks,
Ivan
RAJS1969 23 May, 2019 @ 6:37pm 
Olá, boa noite.
Estava jogando alguns dias atrás e percebi que depois que construi unidades militares, as mesmas pararam de spawnar, aí fiquei na dúvida se era do cenário que não deve-se construir unidades ou então algum bug.
ATT