Darkest Dungeon®

Darkest Dungeon®

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Fancy Corvid Quirks
   
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General: Gameplay Tweaks
Tags: Quriks
File Size
Posted
Updated
654.364 KB
16 May, 2019 @ 11:31am
20 May, 2019 @ 12:45pm
3 Change Notes ( view )

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Fancy Corvid Quirks

Description
This mod replaces the corvid quest's quirk pool with the following incredibly fancy quirks.

(Positive Quirks)

Wild Adaptation
When Hit: Steal Attacker Buffs
Torch: Steal Ally Buffs, Debuffs and Status, +15 Stress, +15 Stress if on cooldown (3 turn cooldown)

Bestial Vitality
+50% MAX HP if HP below 50%
+25% Healing Recieved if HP below 50%
Bandage: Heal Self 1 pt/rd for 1 rd
Antivenom: Heal Self 1 pt/rd for 1 rd
Herbs: Cure Disease

Hunter's Instinct
+5% CRIT and +10% Skill Chance vs Marked
Turn Start: Mark each Enemy for 1 turn if quirk not on cooldown
Torch: Mark each Enemy for 3 turns, +20 Stress, +20 Stress if on cooldown (3 turn cooldown)

Feather's Grace
+5 ACC
+10 DODGE
+25% Move Resist
Turn Start: +5 ACC and +10 DODGE in Position 1 or 2 and in Position 3 or 4 for 2 turns
Torch: Shuffle Self, +5 Stress

Illusive Presence
When Attacked: Enter Stealth for 2 turns (10 turn cooldown)
Torch: Activate the ability above, +15 Stress, +15 Stress if on cooldown
Cannot be Marked in Stealth

(Negative Quirks)

Morbid Curiosity
+15% Scouting
+50% Resolve XP
+25% Stress
+25% Stress Healing Recieved
Double effects of this quirk if Afflicted
-15% Virtue Chance

Feral Delirium
+100% Random Target Chance
+10% DMG
+10% CRT and +10% CRT Recieved if Marked
When Hit: Mark Self for 3 turns

Voracious Hunger
+200% Food Healing and Starving DMG
-1 Food Consumed at 100% HP
+2 Food Consumed below 100% HP
+100% DMG and +10% CRT vs Corpse

Obsessive Hoarder
+25% Stress
-10% Stress if in Inventory: Bandage, Antivenom, Medicinal Herbs, Holy Water, Laudanum
+25 Stress when Used: Bandage, Antivenom, Medicinal Herbs, Holy Water, Laudanum

Amalgamation
When Hit: Steal Attacker Debuffs
+50% Debuff Skill
-50% Debuff Resist

Note:
-Item abilities can be activated on cooldown, but with increased stress cost. The cooldown will restart.
-Torch abilites will replace the torch's light gain with their unique effect.
-Item abilites besides torches retain their original effects.
-Turn start abilities can only activate once per round for all heros.
-These quirks can also appear randomly outside of the corvid quest, but each with only 1/5 the chance of a normal quirk. See below if you would rather this not be the case.
-This mod does not remove the previous corvid quirks from the game, but they will be inaccessible unless acquired before the mod is installed, see below if you would rather keep access to them.

Please remember that these quirks can automatically be replaced by new quirks, so be careful.

If you would like to use this mod, but still want access to the base game corvid quirks:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1743894330

If you would like to use this mod, but don't want the new quirks to appear on heroes outside of the corvid quest:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1745064557

If you would like to use this mod, but want still want access to the base game quirks, AND don't want the new quirks to appear on heroes outside of the corvid quest:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1745078528

If you would like to use the mod, but want the quirks without cooldowns to be irreplacable: (Note that this is still being tested)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867585170

If you have an idea for future quirks, a balance suggestion, would like to translate this mod, or were recently attacked by a large bird, please let me know.
Thank you! ^ - ^

Corvid Art From:
https://www.deviantart.com/tetramera
46 Comments
Nyarlathotep  [author] 5 Oct, 2022 @ 1:19pm 
Cool ^ - ^
BRuTaLiTY 4 Oct, 2022 @ 8:48pm 
No worries, it's on me. I'll have to try a different run, though. I really wanted to try these quirks out, especially the bad ones :D
Nyarlathotep  [author] 2 Oct, 2022 @ 1:43pm 
Ah dang, sorry about that.
BRuTaLiTY 1 Oct, 2022 @ 10:18pm 
Yeah, probably does not work for me then, I have a repeatable shrieker mod but that did not give me a quirk. Too bad. I'll have to try a new one without that shrieker mod.
Nyarlathotep  [author] 30 Sep, 2022 @ 1:06pm 
I'm not certain, but that's probably the case.
BRuTaLiTY 30 Sep, 2022 @ 8:57am 
Okay, just to be sure, you can obtain the quirks only when you get an unmodded Shrieker event, without any modifications?
BRuTaLiTY 25 Sep, 2022 @ 4:56pm 
Thanks a ton! I'll test it out as soon as I can!
Nyarlathotep  [author] 25 Sep, 2022 @ 8:14am 
I went and created a new version of the mod for you to test, it should make the quirks without cooldowns irreplaceable. I haven't tested it though, so please tell me if it has the desired effect.
^ - ^
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867585170
BRuTaLiTY 24 Sep, 2022 @ 11:45pm 
Okay, so how about the negative quirks, do they get replaced as well? I suppose...right?

Because that was what I was aiming for, stacking negative quirks.

Personal reasons. Ahem. But still.
Nyarlathotep  [author] 24 Sep, 2022 @ 11:14am 
Unfortunately because of the way the game works, I had to construct some of these quirks to actually multiple quirks linked together, kind of like crimson curse. In order to function they have to periodically replace themselves with their alternate versions. Thus they can't be irreplaceable. I agree with you though, I wish I could make them irreplaceable, that was my original intention when I make this mod.