Arma 3
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[SP] Rescue At The Domes
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
File Size
Posted
Updated
50.373 KB
30 Aug, 2013 @ 7:32am
22 Sep, 2013 @ 8:22pm
5 Change Notes ( view )

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[SP] Rescue At The Domes

Description
Two AAF Weapons Engineers have been kidnapped by the CSAT, and are being held at the Research Domes. Your mission is to sneak into the domes, and get the Engineers out safely.

This mission takes place on Altis, and therefore requires the 'dev build'.

Update 1 - added thermal scope to gear box
9 Comments
fredmane 6 Jan, 2015 @ 8:36am 
Loved it!
DN GM 19 Aug, 2014 @ 5:59am 
That was pretty good.
drBerto_GR 29 Jan, 2014 @ 12:29am 
Great mission.Not very easy,very well made.Keep on making more missions like this!
H.o.p 8 Oct, 2013 @ 2:56pm 
Challenging, rewarding, atmospheric. Thank you!
Electricleash 7 Sep, 2013 @ 5:24am 
Really enjoyed the mission, great atmosphere. Disagree with previous poster on the 'long swim' doesn't need to be shortened, but maybe a helicopter pass just before you surface at the beach. Agree with the unpack gear though. Music would have to be selected with care.


Really enjoyed the end, (Kamysh) though easy it felt like a much needed release and reward for the getting through the stealth section. (Plus those damn ai needed a punch) after some frustration.
simplicitie 7 Sep, 2013 @ 2:55am 
How can I get to the last AAF base after meeting with the two enginers? Should I go to the airport on the left of the dome? to get heli?
Nick 5 Sep, 2013 @ 5:43am 
Nice mission and good idea. There are a couple of things to note though.
-the 300 meter swim is useless and boring. you can make the player spawn closer to the coast.
-Perhaps even underwater mines are interesting? That way you add an extra "chapter"to the mission where you have to get close and evade the mines
- Add an alarm when enemies detect you? that way you can add extra enemies after the alarm goes off etc. Makes silenced kills and not getting spotted more rewarding.
-Getting your gear from a closet is strange. How about adding a Addaction option which makes you "unpack" your gear. That way it'll be more realistic. Might be hard to do without proper coding.
-No barky dogs? Might be hard to script, but definitely will add to the athmosphere
-Get some music out there! :) albeit small samples when you talk to the informant, this will definitely add to atmosphere.
Otherwise great mission. Keep up the good work!
NomadWill 4 Sep, 2013 @ 2:15am 
Best one i played so far
TheRedAfro 1 Sep, 2013 @ 5:55pm 
Thoroughly enjoyed the mission, will play again. Nicely done. No hiccups that I noticed. Nicely surprised.

happy gaming