From The Depths

From The Depths

Not enough ratings
Larry
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
507.904 KB
13 May, 2019 @ 12:45pm
8 Jun, 2019 @ 3:45pm
3 Change Notes ( view )

Subscribe to download
Larry

Description
Features 4, 6 barreled belt fed aps with 1200 rounds in each firing 54mm fragmentation warhead rounds.

2 6m long 500m aps systems firing APF rounds which can penetrate several layers of metal with a rather substantial payload, and 1 smoke warhead in order to deal with lams.

1 Front facing aps system which fires 500mm disruptor rounds to break through shields.

1 Laser on the top to deal with any small fighters or suicide units.

2 PACs which gives it some extra firepower against anything it might not otherwise be able to hit, which can penetrate several layers of metal back to back each.

And it features 12 interceptor missiles as well as a flak aps system to deal with missiles, as well as 3 flares.

It can hover at 200m when undamaged but if it gets damaged unless all of the heliblades are taken out it still has the ability to keep itself afloat skimming the surface of the water.

It stays at 2000m range backing up at around 35m/s and going forwards at about 66m/s.

Several layers of armor at the front including some heavy armor, and very extensive shields, there are atleast 5 layers of reflector shields at the front as well as 1 laser shield, all of which are powered by its engines located mostly near the back.

One of the best designs I've made so far, not the worlds best airship or anything, but the best I've made, and it's able to kill most godly creations like the adrastos and the novgorod.
1 Comments
aidandixon1111  [author] 13 May, 2019 @ 1:07pm 
To anyone wondering how to change the range you're going to need to mess with the ACBs, it's nothing too complicated just set spin rate to x when at range y and vice versa. It seemed to be the best way to keep it at a certain range without having it try and turn around and expose its rear where none of its weaponry are.