Space Engineers

Space Engineers

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Taleden's Inventory Manager - Updated (Unofficial)
   
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65.984 KB
13 May, 2019 @ 10:05am
13 May, 2019 @ 10:55am
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Taleden's Inventory Manager - Updated (Unofficial)

Description
So you are looking for a working version of TIM? You have come to the right place.

credit: i used the code from this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1268188438

Updates: Text Panels

Note: Not only does it run now but i fixed that annoying text running off the side thing
37 Comments
PYROW 2 Dec, 2020 @ 5:26pm 
isv there any way to remove the bars on the lcd LCD Panel [TIM INVEN:Component SPAN:3:2] setup cuz i really loce like more that half my screens that any way to custom make fonts ???
M4Wi 21 May, 2020 @ 1:22pm 
The original script provided the possibility to spread the load over multiple tics. The guy that made the script working "improved" that by replacing it with an automatic detection of the load. That does not work, and the script here seems to have the same issue.
yankeevader 12 Feb, 2020 @ 8:58pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1268188438
This one is still fully functional. NOTE you will see warnings about naming conventions being out of date. however I have had zero issues with it personally and use it all the time in SP and MP games.
lucas.claes 6 Feb, 2020 @ 10:38am 
i can't chance the reset activation frequency
BobTheGoat 26 Jan, 2020 @ 2:15am 
This is working great as of this date with some minor bugs. Couple of tips for those who want to use it:

Check out the official page linked in the description above for text instructions. The video is outdated but I believe there is an updated video on youtube.

Make sure your base has enough power or things might take a while to update.

The only bug I have found with this version is that LCD panels can bug out displaying the wrong info. To stop this do the following: Change the content type to "text and images". Delete any brackets you might have added in the "name" field. Delete all of the text in the "edit text" box. Now type what you want in the "name" field WITHOUT BRACKETS. For example: "LCD Panel tim invent:component span:1:2" Then add the brackets "LCD Panel [tim invent:component span:1:2]" This seems to bug out because tim can't update between different things you have typed easily. Similar behaviour happens to me on things other than LCD panels but much much more rarely.
Xelence 18 Jan, 2020 @ 7:36pm 
causing lag in a mid-game survival playthrough. was working good at the start.
Merlin 12 Jan, 2020 @ 1:56pm 
Is this up to date for experimental?
[MTX]Rooster 12 Jan, 2020 @ 11:55am 
@icecold: I'm not sure why you have Ingot as the first item (with no quantity). Here is an example of what one of mine looks like:

Large Cargo Container, Welder [TIM Component:P1:1000 BulletproofGlass:P1:1200 Computer:P1:2000 Construction:P1:3000 InteriorPlate:P1:3000 MetalGrid:P1:1000 Motor:P1:1000 SmallTube:P1:1500 Thrust:P1:1000 SteelPlate:P1:10000]
The Component (Priority 1) 1000 tells is automatically to put 1000 of EVERY possible component in the container - You'll note I have some that also have the component name AND 1000 - That's just because I change the quantities based on what I'm (in this case) welding up. You could do without the component argument and it will only put what you ask for..
[MTX]Rooster 12 Jan, 2020 @ 11:51am 
There are warning messages that functions are obsolete, but it should work just fine - Those warnings are for the coders to alert them to changes that they'll have to make in future versions. It shouldn't affect script operation, doesn't for the rest of us, at least - Using this updated, official script that is..
Domplin 11 Jan, 2020 @ 9:27pm 
I keep getting errors saying things are obsolete, every type of version of TIM I have used have had an error