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This one is still fully functional. NOTE you will see warnings about naming conventions being out of date. however I have had zero issues with it personally and use it all the time in SP and MP games.
Check out the official page linked in the description above for text instructions. The video is outdated but I believe there is an updated video on youtube.
Make sure your base has enough power or things might take a while to update.
The only bug I have found with this version is that LCD panels can bug out displaying the wrong info. To stop this do the following: Change the content type to "text and images". Delete any brackets you might have added in the "name" field. Delete all of the text in the "edit text" box. Now type what you want in the "name" field WITHOUT BRACKETS. For example: "LCD Panel tim invent:component span:1:2" Then add the brackets "LCD Panel [tim invent:component span:1:2]" This seems to bug out because tim can't update between different things you have typed easily. Similar behaviour happens to me on things other than LCD panels but much much more rarely.
Large Cargo Container, Welder [TIM Component:P1:1000 BulletproofGlass:P1:1200 Computer:P1:2000 Construction:P1:3000 InteriorPlate:P1:3000 MetalGrid:P1:1000 Motor:P1:1000 SmallTube:P1:1500 Thrust:P1:1000 SteelPlate:P1:10000]
The Component (Priority 1) 1000 tells is automatically to put 1000 of EVERY possible component in the container - You'll note I have some that also have the component name AND 1000 - That's just because I change the quantities based on what I'm (in this case) welding up. You could do without the component argument and it will only put what you ask for..