Age of Wonders III

Age of Wonders III

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Items (13)
Beastman Dwelling
Created by Eomolch
This mod adds a new dwelling to the game: The Beastman Dwelling. It fearures 4 new units and gives a new home to the vanilla game Kobold unit. The dwelling is fully functional, so apart from some polishing the mod is already finished :) There are still som...
Better Dwellings - Fey
Created by tesb
I want to add synergies to certain dwelling units, to give a bigger incentive to capture certain dwellings and use their armies: 2) Fey: Unicorn: Gains Radiant Aura: Enemies standing next to the unicorn suffer a 3 resistance penalty. Nymph: Has the Crown o...
Bigger Regiments
Created by Inviktys
An aesthetics mod that increases the number of troops per unit New Formation Types Regiments - 27 ordered troops Hordes - 27 disorderly troops Wedge - 10 , 7, and 3 orderly troops Monsters - 7 disorderly troops Pack - 16 disorderly troops Goblin - 45 disor...
Black Market Dwellings
This mod Adds a defended structure to the Random Map Generator that allows you to recruit Settlers for Fey, Giant, Archon, Dragons! The Structure is called The Black Market. Note I have only included the 4 base game ones so far. Settlers Prices are as foll...
Cave Lighting Change
Created by Heather
I always found the lighting in the underground too bright and don't get me started on the salmon hue. The solution was obvious, if you don't like it change it! So I did, and now you too can enjoy my interpretation of what a giant cave system lit by magma a...
Extra Special
Created by HousePet
Currently adds Enchanter, Summoner, Cosmos Adept and Cosmos Master specialisations to the game. In future it may expand the existing specialisations a bit. Cosmos Adept Inherent: +5 mana from Mana Nodes. Cosmic Blast: Rank 1 Tactical. A single target versi...
Extra Support Units
Adds new, tier 3 mounted support units to each race's core lineup (the Frostlings get a new t3 cavalry unit instead). Each unit has at least 1 new, unique ability, a new icon and modified textures for a new look. Direct downloads can be found in the OP of ...
New Arsenal
Created by Griff
Adds 2 new buildable units for each race, 1 x Tier3 and 1 x Tier4. Two new buildings are added for each race, which are required to start producing the corresponsing units. The new racial T3 building has similar perks to the vanilla T3 building. The T4 bui...
Racial Reinforcements
Created by Axios
Forward Note Now when called for I am always ready to get 'stuck' in with the men, feel their pain as if it were my own. This is an important trait of leadership as I'm sure you have gathered already from this tome. Why on my last campaign I had to make do...
Racial Watchtowers
Created by iHunterKiller
New watchtower graphics for each faction. Deployable by your faction specific builder and also placed by the RMG on thematically appropriate terrain. Please test it out and see if towers are placed logically. See change notes for more info....
Reskin 8 new elves unit semi-heroes
Created by tadatom
8 New powerfull and cool units for Elfs. -Dunedain Archer -Master of the sword -Elfic Queen -Ancient elfe of Eluin -Powerfull druide of the forest - Daughter of the forest - Gardian of the trees - Lord of the Wolves Semi-heroes creature In...
reskin human more medieval
Created by tadatom
New characters for Humans : -Black Dragon Knight - White knight -A farmer who can preparate good food for fighters - A heavy infantry called the order of the Sun - A blacksimth to sharp the weapons on the battle field ? Possible - A sniper hidden into the ...
Travel Stones
Created by Lord Cameron
--This mod is 100% compatible with everything-- You know how when you have a massive empire it takes the rest of the game to get that awesome new Juggernaut from one side to the other? Well no more! This mod adds all new walking technology, the Travel Ston...