Arma 3
98 ratings
Atlas LHD Plus Remastered
   
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Data Type: Mod
Mod Type: Boat, Structure
File Size
Posted
Updated
75.634 MB
10 May, 2019 @ 1:04pm
28 Aug, 2023 @ 1:09am
16 Change Notes ( view )

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Atlas LHD Plus Remastered

Description
This is a standalone update of the Atlas LHD: Plus mod by j0nes.
Yes, I did ask his permission to upload a derivative of his mod.

This update shows up in the 3d editor in the same place as the carrier and destroyer (static ships) - no text editing of a mission file is needed to get it in.
This now uses the BI system for multi-part ships instead of the old spawning script:
The result is you can click and drag it around the edior, and see the 3d model follow it
You can also place aircraft on the deck without them spawning in flight.

I have gotten rid of the old Atlas ship weapons, in favor of the Jets DLC ship weapons. I have added a "No Flag" variant of the ship, and CSAT versions of the ship weapons.
So, enjoy
Popular Discussions View All (2)
2
18 Sep @ 3:43am
[BUG REPORT]
Walzmine
1
1
17 Jan, 2023 @ 4:10am
For those that wanted a compostion with the BI Turrets; well here you go
C. Eagle
91 Comments
SKYKID 1 Oct @ 11:49am 
having issues
SKYKID 1 Oct @ 11:21am 
how do i use the VIV Script kinda confused
Ace 18 Sep @ 3:45am 
There's some issues with the hitbox of the deck. You can fall through the ship toward the rear-right side of the ship. The model texture is also visibly warped on the flight deck, which appears related to this problem.

Other than that, this mod is awesome. I didn't know there were loading points. Try testing them also with the Firewill Harrier, since, the Harrier is another famous aircraft that operated aboard vessels like this.
Taizan 28 Jul @ 4:55pm 
Yeah cheers. I landed with vtols and carrier capable jets and that works better. I'll try to figure out a sompke VIV load scfiot action or sth.
erikboehm07  [author] 25 Jul @ 11:49am 
@Taizan, I placed multiple load points along the deck, but it's a bit hard to get them to show the option to load. I primarily tested it with planes (F-35, see my workshop) where I sort of taxi along until I get the load option.

There's probably some way to configure the loading memory points to be more forgiving, but I don't know, it's pretty hard to iterate
Taizan 24 Jul @ 4:27pm 
Hey I'm just checking out this mod because we want to dump CUP but would still like to have an LHD and this seems to be one with the best functionality. One thing that I'm trying to figure out is the whole VIV thing.

In 3DEN I place the LHD static ship, then when I drop in the VIV Helper script it creates the storage space in thengar - all good. Unloading vehicles they start on the top of the rear elevator, but how do I Load the vehicles back? I landed helis on the deck right above the hangar space but I'm not getting the option to load the vehicle. How does this work? The hangar is empty, so there should be enough room.
C. Eagle 11 Jul @ 12:01pm 
@erikboehm07
Could I get your permission to use the textures from this, for a project?
Garuda XIII 8 Jul @ 11:58pm 
It works.
Josethx 20 May @ 12:41pm 
When I put it in the editor the game crashes
erikboehm07  [author] 20 May @ 12:40pm 
Anyone else getting that error? I did do an update end of march... But it was fine on my system...