FortressCraft Evolved

FortressCraft Evolved

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a Super Beacon
   
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130.290 KB
9 May, 2019 @ 12:27pm
20 Dec, 2020 @ 9:49am
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a Super Beacon

Description
This mod adds free Super Beacon!
Machine doesn't require falcor system, power or sky clearance.

Every 15s it cleans up all segments which have any items inside of them.
You can configure the cleaning delay with Shift+Q and Shift+E.

Super Beacon outputs loot into any hopper attached to it. (up to 6)
You can also set it to "Will Destroy all collected items", no hoppers needed.

This machine has no range limit, it will pick up any dropped items.
You can build it in Cold Caverns and attach the cryohopper!

Super Beacon has 2 modes:
  • Default Mode: Collects everything.
  • Wasp Mode: Depends on Submode.
    Submodes:
    • Pristine + Ruined Loot
    • Only Pristine Loot
    • Only Ruined Loot
    • Non-Wasp Loot


Name of mod was changed into "a Super Beacon" because of mod conflicts



Mod ID: 1736690787
42 Comments
Nemesis8inf 21 Sep, 2022 @ 3:19pm 
found the conflict with another mod / bug fixes and improvments / removed that one and now it works again. and yes i striped all the mods out to find the one it didnt like. THX for the suggestion.
Wariat117  [author] 20 Sep, 2022 @ 10:34pm 
I'm not doing mods currently, maybe there is other mod that conflicts with it?

Is there any problem when it's only this mod on new world?

(I have once changed name of mod because of conflict as said in description, I don't remember which mod was that tho)
Nemesis8inf 20 Sep, 2022 @ 10:09pm 
Super Beacon was great for keeping worlds clean.
Unfortunatly it just stopped working a few days ago.
full uninstall of all game files doesnt fix it.
subscribe unsubscribe all mods didnt fix this either
AlwaysMakeDouble 29 Oct, 2020 @ 12:27pm 
ok
Wariat117  [author] 29 Oct, 2020 @ 12:21pm 
>>but confusing normal ones show as if they are super beacons when they dont work as it

Yeah, I said visual bug
The "bug" was actually silly...
I have changed this left bottom corner text of ALL beacons,
while I was supposed to change only for Super Beacons

>>..The delay can be set negative eg: -2 sec
Yeah, I allowed that :D
Limitting it to 0 isn't problem, it was just funny to see it negative
AlwaysMakeDouble 29 Oct, 2020 @ 12:15pm 
..The delay can be set negative eg: -2 sec
AlwaysMakeDouble 29 Oct, 2020 @ 12:09pm 
..The 255 info then only apply to the fake info on fake super beacons. real crafted one cornts fine it seems. but confusing normal ones show as if they are super beacons when they dont work as it
AlwaysMakeDouble 29 Oct, 2020 @ 12:04pm 
yes all palces beasons had the text that the real super beacon had and settings to click etc. but they dont work as super beacon. the crafted one does though. just to clear up confusion
Wariat117  [author] 29 Oct, 2020 @ 11:57am 
>>Also uninstalling mod and going in, the "never plaed" >"super beacon"
>>the free crafted one turned into beacon. just info
They are supposed to be totally normal beacons when mod is off
They will turn back into super ones once you reenable mod (they won't remember any settings they had tho)
AlwaysMakeDouble 29 Oct, 2020 @ 11:55am 
Also uninstalling mod and going in, the "never plaed" >"super beacon" the free crafted one turned into beacon. just info