Dead Space (2008)

Dead Space (2008)

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Power Node & Schematic Locations
Por phlpp
Don't miss any Nodes or Schematics with this guide
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Chapter 01
Power Nodes
  • #01: Tram Repair Room - On the right wall
  • #02: Cargo Bay Office - Room with the Data Board

Schematics
  • none

Power Node Rooms
  • none
Chapter 02
Power Nodes
  • #03: Main Lab - Next to the Thermite
  • #04: Imaging Diagnostics Room - In the room on the left side
  • #05: Morgue - Where the captain's body was

Schematics
  • Flamethrower: Tram Station
  • Pulse Rounds: Imaging Diagnostics Room - In the room on the left side
  • Line Racks: ER Hallway A - Power Node Room

Power Node Rooms
  • Imaging Diagnostics Room - On the left side
  • ER Hallway A - Down the hall to the right
Chapter 03
Power Nodes
  • #06: Refueling Chamber - After riding the gondola across
  • #07: Centrifuge Hallway - To the left
  • #08: Engine Catwalk Area - On the right side inside the supply room
  • #09: Engine Room - On the right side

Schematics
  • Flame Fuel: Machine Shop - Down the stairs, inside the room
  • Ripper: Refueling Chamber - On the floor on the far side of the room
  • Medium Med Pack: Engine Hallway - On the floor
  • Ripper Blades: Engine Catwalk Area - Power Node Room

Power Node Rooms
  • Engine Catwalk Area - On the bottom floor, to the right of the slamming doors
Chapter 04
Power Nodes
  • #10: Main Atrium - Next to the Elevator Control (where the brute came from)
  • #11: Ship Systems - Dropped by the second brute
  • #12: MA Computer Room - To the right after entering the Mining Administration Room

Schematics
  • Level 3 RIG: Main Atrium - On the floor before the Captain's Nest
  • Contact Beam: Hallway to Ship Systems - Down the hall from the save station
  • Force Gun: ADS Lower Hall - On the floor after exiting the elevator

Power Node Rooms
  • Mining Administration Room - Storage Room C
Chapter 05
Power Nodes
  • #13: Chemical Research Lab - On the left wall
  • #14: Cryogenics Lab - Inside the control room

Schematics
  • Force Energy: Chemical Research Lab - In the left corner

Power Node Rooms
  • none
Chapter 06
Power Nodes
  • #15: Air Filtration Room - Inside the control room on the second floor
  • #16: East Grow Chamber - Dropped by the brute
  • #17: Refrigeration East Hallway - On the second floor in the hallway with the save station

Schematics
  • Contact Energy: Sapling Room - On the floor after riding the elevator at the beginning

Power Node Rooms
  • Hallway to East Tower - Next to the Spawner on the first floor corridor
Chapter 07
Power Nodes
  • #18: Mining Operation Hallway - On the left wall
  • #19: Hallway to Elevator - In the hallway after picking up the mining access key
  • #20: Maintenance Storage Room - In the room with the SOS beacon
  • #21: Mining Control - On the right wall after unlocking the room

Schematics
  • Level 4 RIG: Maintenance Storage Room - In the room with the SOS beacon

Power Node Rooms
  • Mineral Processing - Next to the console in the room with the gravity beam
Chapter 08
Power Nodes
  • #22: Communications Hall - Just before riding the gondola
  • #23: Communications Array Airlock - Before entering the zero gravity area
  • #24: ADS Cannon 48 - To the right before manning the cannon

Schematics
  • Medium Air Can: Communications Control - Lying on the left side

Power Node Rooms
  • none
Chapter 09
Power Nodes
  • #25: Armory - Next to the bench before the shooting gallery
  • #26: Armory - Beat level 5 of the minigame
  • #27: Barracks Corridors - Down the right hall, after the infirmary

Schematics
  • Large Med Pack: Infirmary - On the left side, use kinesis to avoid laser

Power Node Rooms
  • none
Chapter 10
Power Nodes
  • #28: Mess Hall 1F - Bottom floor, on a wall to the right
  • #29: Sleep Block B Bunks - Inside the storage room
  • #30: Zero G Basketball Court - Beat Level 6 of the Z Ball minigame
  • #31: Executive Shuttle Bay - Dropped by the regenerator

Schematics
  • Level 5 RIG: Zero-G Basketball Locker Room - On the floor

Power Node Rooms
  • Sleep Block C Bunks - To the right after entering
Chapter 11
Power Nodes
  • #32: Cargo Room - Across the right catwalk on the bottom floor
  • #33: Control Room B - Where Isaac meets up with Nicole

Schematics
  • none

Power Node Rooms
  • none
Chapter 12
Power Nodes
  • #34: Landing Pad - Right corner behind the shuttle
  • #35: Gravity Tether Core - Dropped by the dark brute
  • #36: Gravity Tether Operations B - On the right side of the room
  • #37: Return Tunnel - Straight ahead

Schematics
  • none

Power Node Rooms
  • Gravity Tether Operations A - Far right corner
18 comentarios
UkuleleAversion 6 FEB 2023 a las 0:16 
Great guide. Clearly written and formatted.

I'm thinking about writing a guide on the cost and selling price of items at the store.
Rei 24 NOV 2021 a las 4:55 
Thank you! I almost missed the Level 4 suit schematics lol
Ewon Muskitt 1 AGO 2021 a las 14:42 
There's also another database known as "Attain the Beacon" on Chap 7. From the Dead Space wiki quote: (USG Ishimura Mining Deck) Don't plant the beacon and destroy all Gravity Tethers, then try to launch the asteroid and Kendra will contact you..

As the quote is stated, don't plant the beacon. Instead, destroy all 4 gravity tethers, and then return to the Mining Control room where you'll receive an audio log from Kendra.
Ewon Muskitt 31 JUL 2021 a las 15:39 
Irrelevant, but you have to follow the objective locations to collect every database on Chapter 4.. Doing it in the wrong order will result you from missing one audio log.
dPrototype 18 ENE 2021 a las 12:13 
Thanks for posting this! Just finished my first playthrough and I only missed the very last power node room. Don't mind tbh, not worth it for me if I don't have one already
SHITASS 20 JUL 2020 a las 20:41 
on chapter 10 what you mean "regenerator" you mean "The Hunter"?
digomelocontrol2018 17 JUL 2019 a las 17:54 
im on the 10 chapter, but miss the force gun and i gues the contact beam too, am ill be able to fisnish the game?
Ensamdivu 9 JUL 2018 a las 14:34 
The dark brute on chapter 12 always drop ( at leas 99% of time) but sometimes it gets flying for some overkill dmg by ammo . Just pay attention and look for it, sometimes it falls on the floor under the railway, or close to the guardians or something like that ( nothing tha knesis can't bring back )

If you´re saving ammo and don´t take dmg so you can sell the health packs, you´ll end up with 999.999 credits ( the game won´t go beyond this value) so, if you don't need the rigs and stuff, just buy the nodes ( they can get above 100 with no problem)

Great guide. Congratulations
robdean84 28 MAY 2017 a las 3:11 
Kitte I do recall when this first came out on PS3 a main Trophy was to Complete it Using only The Plasma Cutter. I believe that is why you can only max out One Weapon. It was a Pain too I remember, on Impossible hahaha.
Euther Pendragon 30 DIC 2016 a las 20:59 
Thanks Mate!!!! Any chance of adding the database entries? I am constantly missing a few.. .:mailedfist: