Total War: WARHAMMER II

Total War: WARHAMMER II

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Sons of Sigmar
   
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Tags: mod, Campaign
File Size
Posted
Updated
2.101 MB
30 Apr, 2019 @ 10:36am
18 Jul, 2021 @ 8:19am
19 Change Notes ( view )

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Sons of Sigmar

Description
It is a world of unceasing war and endless terrors, but with a nation of men at its heart. A bastion of hope, and courage: The Empire.

By Sigmar's holy hammer, welcome!

This is yet another soft overhaul mod that seeks to enhance the feeling of playing the Empire.

Highlights:

*New faction effect for Volkmar:
Faction Effect: Unlock Warrior Priests for recruitment

*Volkmar, Arch Lectors and Warrior Priests start with "Hammer of Sigmar" unlocked straight out of the gate, and the level requirements for Battle Prayers have been lowered. Second Nature, the -50% Cooldown skill on Battle Prayers that normally only Volkmar can use is now available to Arch Lectors as well, and the ability can be attained at level 12 (rather than level 20).

*Volkmar and Arch Lectors now have Immune to Psychology from the start, no longer will the Fervent Zealot Leaders of the Sigmar Cult flee from scary oogie boogie's!

*The Unique Skills that Volkmar and Arch Lectors have for buffing Flagellants now also give them personal buffs

*New faction and lord effects for Karl Franz:
Faction Effect: Unlock Empire Captains for recruitment
Lord Effect: +2 Melee Attack (for the entire army)

*Generals of the Empire and Empire Captains can gain Empire Background skills. The men that fill these roles can come from anywhere in the Empire, choosing where they do once they reach level 12 gives them unique and mutually exclusive buffs that are mirrored after the lore and currently existing bonuses from the campaign!

This is to make them more interesting as a Lord and Hero choice, the other General and Hero types have their niches so they do not get these new background skills.


*New technologies have been added:
Irregular Tactics: Stalk for Free Company Militia
Young Bloods: +5 Melee attack and +10 Charge for Pistoliers and Outriders
Not One Step Back: +3 Melee Attack, +10 Leadership and Immune to Psychology for Greatswords
The Hammer Doctrine: +5 Melee attack and +10% Melee Weapon Strength for Steam Tanks



*Free Company Militia now once more gain melee benefits as well as ranged from the red skill line, making them an excellent hybrid troop you will want to consider using for the full length of the campaign

*Most of Karl Franz and Balthasar Gelt's items are better

*Witch Hunters and Warrior Priests get some enhanced skills



Should work with most mods, however i do not use SFO/Lucky's/Radious etc so i have not specifically tried to make it work with those kinds of mods, give it a try if you're not sure and if it does not work just disable this if you prefer those mods.

Savegame compatible but for the best experience start a new game.
57 Comments
martybell34 7 Sep, 2022 @ 12:05pm 
hurrah subscribed so happy
martybell34 7 Sep, 2022 @ 6:20am 
wh3 ?
Hadrian Voldus 8 May, 2022 @ 2:27am 
Ah, yes. Didn't see that. Well, I'll try it by myself then. Thanks :)
Gejnor  [author] 8 May, 2022 @ 2:26am 
I have a disclaimer for this, its at the bottom of the mod page.
Hadrian Voldus 8 May, 2022 @ 2:25am 
Sorry to ask for compatibility questions again, but I have just discovered Radious total war warhammer, and I wanted to know if this is compatible. I fear big conflicts, since both are overhaul.
Gejnor  [author] 24 Apr, 2022 @ 10:06am 
Yeah, a debuff to armour every time you hit a melee attack for about 10 seconds. I think its.. -35 armour flat? Not entirely sure.
Hadrian Voldus 24 Apr, 2022 @ 9:55am 
@Geljnor Sundering Attacks? You means it breaks armor?
Gejnor  [author] 24 Apr, 2022 @ 9:48am 
Oh right, it also has Sundering Attacks as a contact effect!
Hadrian Voldus 24 Apr, 2022 @ 9:43am 
@Gejnor Thanks, thats clearer now :)