Space Engineers

Space Engineers

34 ratings
SE-Snake by Decker_MMIV
   
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File Size
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14.664 KB
27 Apr, 2019 @ 5:04am
15 Feb, 2020 @ 2:10am
3 Change Notes ( view )

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SE-Snake by Decker_MMIV

Description
Fixed for SE 1.193
NOT A MOD - It is an script for Programmable Block

Installation

- Put script into Programmable Block.
- Rename the Programmable Block's name, so it is easier to locate in the G-menu.
- Choose a Control Station block, and rename it, so it contains the following tag:
SnakeGame
- Setup four toolbar slots of the Control Station block, via G-menu, so it runs the Programmable Block, with each of the following arguments:
N S W E
- Start playing ;-)

16 Comments
◔◡◔ Sh1bE ◔◡◔ 29 Sep, 2024 @ 12:58am 
Also is it possible to have multiple of the minigame "stations" at one ship?
◔◡◔ Sh1bE ◔◡◔ 29 Sep, 2024 @ 12:58am 
Thank You SO MUCH, finally working minigame :D
matthewvogt 19 Jan, 2021 @ 10:27am 
great mod thank you!
This works on lcds as well just name the lcd SnakeGame and then put a seat then set toolbard uP with the run commands
NΞVADA 10 Aug, 2020 @ 5:23pm 
will this work on LCDs?
Seagull Lung 1 Mar, 2020 @ 12:52am 
Cheers for the update!
Decker_MMIV  [author] 15 Feb, 2020 @ 2:15am 
Fix as been made, so the PB-script works with SpaceEngineers 1.193 now.
BackRooms Enjoyer 14 Feb, 2020 @ 12:43pm 
its brokenated
Seagull Lung 4 Jan, 2020 @ 7:03am 
i cannot get the program to run it says program (37,38) Error: 'UpdateType' does not contain a definition for 'Antenna' when i check the code
Comrade Corwin 29 Sep, 2019 @ 11:45pm 
I really appreciate that you went through the trouble and were so quick to respond!

Unfortunately, I've tested it and this fix does not seem work for modded or DLC cockpit/control seats. I won't bother you with this again, as I feel like that would be overreaching.

I thank you for this mod! It reminds me of when people used to program Super Mario Bros. on their graphing calculators. Some great, nerdy fun.
Decker_MMIV  [author] 29 Sep, 2019 @ 7:48am 
@Corwin - I have updated the script, so the 'tag' can be suffixed with @ <number> - where <number> is the surface# / monitor# to use, starting at index zero.

When changing it, you must recompile the Programmable Block.

Example: SnakeGame@2