RimWorld

RimWorld

53 ratings
Simple Ivory
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
93.959 KB
26 Apr, 2019 @ 2:32pm
19 Jul @ 1:29pm
20 Change Notes ( view )

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Simple Ivory

In 1 collection by SkunkPlaysGames
A Light Mod Pack
51 items
Description
Manufacture ivory from tusks and thrumbo horn and use it like jade.

Task performed at a stonecutter's table.

The economy is unaffected:
An elephant tusk (worth $80) produces 8 ivory worth $10 each.
A thrumbo horn (worth $800) produces 80 ivory " ".
Wild boar now have tusks which produce 2 ivory " ".
A walrus tusk produces 6 ivory " ".
A mastodon tusk produces 12 ivory " ".
An alpha thrumbo horn produces 300 ivory " ".

Works like stone for the purposes of crafting furniture/walls/weapons/art.

Ivory floor tiles count as fine tiles for royal room requirements if the DLC is active but the mod does not require the Royalty DLC to function. If Odyssey DLC is active the additional recipes and tusks will be added as well.
Popular Discussions View All (1)
10
30 Jul @ 5:37am
Making patches.
liosalpha
64 Comments
SkunkPlaysGames  [author] 28 Aug @ 2:45pm 
Very nice. I will look at it this weekend probably.
Matsay 28 Aug @ 1:36pm 
Well I didn't have much to do last few days so there you go :
https://github.com/MrMatsay/SimpleIvoryFork
I don't intend to upload it to the workshop as its still very much your mod, it just comes prepackaged with patches for the mods I currently run (1.6 only).
I can transfer ownership of the repo to you if you'd like, I'll probably never update it again and keep using my local copy
SkunkPlaysGames  [author] 25 Aug @ 1:09pm 
Thanks for the suggestion; that was precisely what I was thinking. I will tinker with it when I have an opportunity.
Matsay 25 Aug @ 11:51am 
By the way, it just occured to me that you might be able to create that universal recipe using the special products feature... Similar to mechanoid shredding/corpse butchering, there's only one recipe and the products of that recipe are actually store in each of the ingredient's def. That would allow you to keep it economy neutral, and also you wouldn't need a new table.
SkunkPlaysGames  [author] 25 Aug @ 10:32am 
https://github.com/LegendaryMinuteman

I haven't updated it since 1.3 but that is my github for my RimWorld mods. I'll update it soon though and then yeah that would be fine. I might add a separate ivory working table and perhaps implement the stone/metal change as well as some other ideas. We'll see. Very busy though so its all TBD.
Matsay 25 Aug @ 10:27am 
@SkunkPlaysGames Hey man, would you be open to upload your mod to github (and link it in the desc ofc)? This is so we could submit compatibility patches to you via pull request, as there are quite a few mods that add more tusks and horns (and none of them use your custom category, which I find infuriating).
SongHanaV 10 Aug @ 10:41pm 
Hello, is it possible for ivory to be a material that can be considered both stone and metal, like obsidian? Unfortunately, the equipment I'd like to craft from ivory is actually made of metal. I'd appreciate it if you could consider it. Thank you.
SkunkPlaysGames  [author] 1 Aug @ 12:38pm 
They are; description updated.
Coolchilion 1 Aug @ 11:47am 
Will Odyssey DLC animals support be added?
Matsay 28 Jul @ 11:39am 
Well actually, having one universal recipe with additional ingredients patched in depending on loaded mods wouldn't be that hard... But keeping it economically neutral would then become impossible since there is no ingredient value getter based on wealth.