Left 4 Dead 2

Left 4 Dead 2

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Weapon Rebalance Pack
   
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25 Apr, 2019 @ 8:48am
25 Dec, 2020 @ 8:18pm
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Weapon Rebalance Pack

Description
This mod aims to create unique niches for each weapon in L4D2 universe, instead of being the same weapon with slightly different stats like their vanilla counterparts. There are no models in this mod, only scripts. Changes are shown below.

Pistol/Double Pistol:
- Single pistols deal pitiful damage and has low clip size, BUT they can be used instantly when switched to, perfect for people with quick reflexes. "Remember, switching to your pistol is always faster than reloading."
- Stats (single):
Dmg: 33
Clip: 15 (30 for double)

Magnum:
- A powerful, devastating heavy pistol. The Magnum delivers accurate, high-damage shots when fired slowly and is inaccurate otherwise. Spamming might be the only option when you're surrounded, however...
- Stats:
Dmg: 85
Clip: 7

UZI/SMG:
- The UZI deals mediocre damage and fires slower than the other 2 SMGs, but it has high penetration power and less damage fall off. Clutch not included.
- Stats:
Dmg: 30
Clip/Reserve: 30/360

MAC-10/Silenced SMG:
- The powerhouse of the SMG family. The MAC-10 fires fast and hits hard but has low accuracy and an even harder to control recoil. The poor man’s AK.
- Stats:
Dmg: 35
Clip/Reserve: 30/360

MP5:
- The MP5 focuses on stability over raw power, it offers a fast firing speed, quick reload time and high accuracy with low damage output.
- Stats:
Dmg: 25
Clip/Reserve: 30/360

Pump Shotgun/Auto Shotgun:
- Excels at dousing hordes of infected: great penetration, deals massive damage at close range and has a wide spread. Falls flat on their faces when dealing against ranged Special Infected. Proceed with caution.
- Stats:
Dmg: 25/27 per pellet, 12/10 pellets per shot
Clip/Reserve: 8/72 and 7/72 respectively

Chrome Shotgun/Combat Shotgun:
- The polar opposite of the other 2 shotties, these shotguns are fantastic against Special Infected thanks to their extremely tight spread and high damager per pellet. Their poor penetration and said spread hinder their crowd control power, however. Oppressive power packed in a tiny shell.
- Stats:
Dmg: 25/30 per pellet, 10/8 pellets per shot
Clip/Reserve: 8/72 and 7/72 respectively

M16/Assault Rifle:
- The jack of all trades. The M16 comes with an extended clip size of 35 rounds, high firing speed and accuracy, and respectable damage. Good ammo management is required. Nothing can go wrong.
- Stats:
Dmg: 40
Clip/Reserve: 35/360

AK-47:
- The powerhouse of the rifles. The AK deals massive damage and fires quickly and works best at mid range. Its low accuracy and damage fall off prevents it from doing well at longer range. “If that doesn’t work, use more gun.”
- Stats:
Dmg: 58
Clip/Reserve: 30/360

Scar/Desert Rifle:
- A versatile weapon, works well in both offensive and defensive situations. Has high accuracy even when moving and also operates slightly better at long range as a result. The downside? Well, I hope you enjoy reloading.
- Stats:
Dmg: 48
Clip/Reserve: 24/360

Sg552:
- The powerful scoped rifle, the SG552 works well at long range with low damage fall off. Fires quickly and hits hard, low accuracy without using the scope. Akihabara.
- Stats:
Dmg: 45
Clip/Reserve: 30/360

M14/Hunting Rifle:
- Mobile and versatile, the Hunting Rifle can fire shots quickly with deadly accuracy. Headshots are almost required to compensate for its low clip size and middling damage.
- Stats:
Dmg: 63
Clip/Reserve: 10/90

G3SG1/Military Sniper:
- The G3SG1 trades accuracy for fire rate (with a larger magazine). This gun at its core, functions the same way as the Hunting Rifle, but with the much higher fire rate, the user can eliminate targets way faster as long as they can control the massive recoil and inaccuracy even when scoped.
- Stats:
Dmg: 63
Clip/Reserve: 20/90

Scout/SSG 08:
- A mobile bolt-action sniper rifle, the SSG deals heavy damage and is accurate even when unscoped. However, it has terrible accuracy when moving and low fire rate, coupled with the amount of time taken to recover its accuracy after each shot means you have to make sure every shot counts. Special’s nightmare.
- Stats:
Dmg: 110
Clip/Reserve: 10/90

AWP:
- The AWP deals the most damage per shot of any weapon in the mod, however, it also fires the slowest and is extremely inaccurate when unscoped. Hitting a Special Infected at any part then switching to your single pistol can help you score a quick and easy kill at close range. Works best when your team is holding a position and needs to take out Specials as fast as possible, aka Survival. "One shot one kill policy."
- Stats:
Dmg: 200
Clip/Reserve: 10/90

M60/Negev:
- With its firepower, the Negev is a beast in that can keep the enemy at bay with its pin-point supressive fire, provided you have the luxury of time to gain control over it.
- Stats:
Dmg: 48
Clip: 200 rounds belt
4 Comments
Sir Smooshable 14 Oct, 2024 @ 4:00pm 
Junya :slimeamazed:
Whiterun Guard 12 Jul, 2023 @ 7:24am 
@maido: Oh, ok then.
maido  [author] 12 Jul, 2023 @ 7:23am 
sorry but unfortunately, im no longer working on this mod
Whiterun Guard 12 Jul, 2023 @ 7:16am 
Hey bro nice mod but, for some reason the CSS weapons icons are out of screen like... cut in half. It only happens when i install your mod.