Age of Empires II (2013)

Age of Empires II (2013)

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[IA] Omarr_gg's and AbeJin's Malay architecture
   
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New Workshop General: Graphics
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2.249 MB
25 Apr, 2019 @ 2:39am
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[IA] Omarr_gg's and AbeJin's Malay architecture

In 1 collection by Whakahoatanga
Szaladon's Independent Architecture Mods
34 items
Description
Changes Malay architecture. Must be used together with Independent Architecture and Units for 5.8 to work properly. Put the data set mod on a lower priority than this or other IA mods and everything should work perfectly while you're using the Data set.

Link: https://gtm.steamproxy.vip/workshop/filedetails/?id=1657863246

I didn't create any of the graphics. Credits go to the amazing Omarr_gg and AbeJin

Have fun and enjoy the buildings, comments are welcome.
14 Comments
Whakahoatanga  [author] 9 Jun, 2019 @ 9:13am 
@Ketawang: If every player uses the IA data set yes. Otherwise no.
(QETH) 9 Jun, 2019 @ 7:41am 
works in multiplayer?
Andstopher 2 May, 2019 @ 2:49pm 
Yea, I've seen that one before. For whatever reason, my eyes don't like it. Perhaps the walls don't fit well enough? Idk, but I prefer this one.
Whakahoatanga  [author] 1 May, 2019 @ 9:38pm 
@Andstopher #keepcrits: There's already a really good set for Vietnamese out there:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1526252110&searchtext=vietnamese
Andstopher 1 May, 2019 @ 3:06pm 
@Szaladon Good point, instead of Burmese, could you do it for Vietnamese? The imperial age roofs in this pack match well with the roofs on the Vietnamese Wonder so it would fit pretty well.
Whakahoatanga  [author] 1 May, 2019 @ 7:27am 
@Andstopher #keepcrits: I'll do it, though personally I would wait a little bit longer for a proper Burmese architecture. There's one in the works by Omarr_gg:

Burmese barrack: https://postimg.cc/68gcb0Rk

@Infiltr8ion_Unit: There's no proper Malay Feudal set yet. I think anyway that the default Feudal set is very fitting for them.
Andstopher 30 Apr, 2019 @ 12:12pm 
Can this be made for the Burmese?
gileo=+= 27 Apr, 2019 @ 1:44am 
hahahah
Infiltration_Unit 26 Apr, 2019 @ 6:41pm 
It would just help with the separation cause at the moment the feudal set for Malay is the same as the default civ (Khmer I believe?). Unless ofcourse someone makes a Khmer skin that is different then it won't matter :)
Kamulyan 26 Apr, 2019 @ 10:47am 
perfection :47_thumb_up: