Total War: WARHAMMER II

Total War: WARHAMMER II

171 ratings
Better Siege Attrition
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
441.681 KB
24 Apr, 2019 @ 4:31am
23 Jul, 2021 @ 9:24am
6 Change Notes ( view )

Subscribe to download
Better Siege Attrition

Description
This mod makes siege attrition kick in much faster but at a lower rate then in vanilla WH2:

- Base siege holdout time depends on the settlement type: it is 4 turns for special settlements, 3 turns for major settlements and 2 turns for minor settlements. Garrison buildings add another turn.
- Vanilla traits, technologies, edicts and skills are changed to lower or raise the siege holdout time by +- 1 turn maximum.
- Base siege attrition is 20 % per turn (was 50 % in vanilla WH2).

This is a campaign mod and doesn't change the siege battles themselves. Check out my other mod Better Sieges for a different siege experience on the battle map.


29 Comments
Elia Scattolon 10 Jul @ 6:02am 
Still working?
Marcel Soares 4 Feb, 2022 @ 7:39am 
Hey there, Is it possible to reduce siege holdout time and attrition for a single city? Also, is files able to add new effects to diferent buildings?
Villas 16 Jul, 2021 @ 3:00pm 
Hi there author. CA has made quite some changes to the auto-resolve with the new DLC.

I didn't test this yet but if you update this mod please let us know. Thanks in advance!
Agarast 19 Aug, 2020 @ 5:55pm 
This mod is partially incompatible with SFO (it won't crash or anything, but some skills nodes are wonky), like Azhag's "Not Orcy Enuff".
StrykerMagnus 22 May, 2020 @ 10:29am 
Thank you for the fast update. It's much appreciated!
666_throne 7 Mar, 2020 @ 6:46am 
and also it work with SFO well
666_throne 7 Mar, 2020 @ 6:45am 
It' make Ai really dumb, but i like it
i like siege batter no open field battle
Zarkis  [author] 27 Feb, 2020 @ 8:17am 
Well, the timer is a bit glitched, but the defnders will be dead long before. The important timer is turns until attrition happens.
Mumm-Ra 26 Feb, 2020 @ 4:07pm 
yo Zark, this mod still working? cause i'm playing the orks and i'm seeing Iron Rock with an 18 siege hold out time. this doesn't seem right. it's like twice as long now.
CrazyZombie 8 Jan, 2020 @ 4:31pm 
Hello. Potentially silly question, but, well... Would this work with SFO?