Portal 2

Portal 2

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Vault Chamber 3
   
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10.426 MB
22 Aug, 2013 @ 10:48pm
6 Feb, 2014 @ 11:26pm
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Vault Chamber 3

In 1 collection by Celator
The Vault
7 items
Description
GLaDOS: Can't you hurry it up any more? I'm dying from impatience - figuratively, of course. You, on the other hand, will literally die by the time you reach the end unless you pick up your pace a little. Got that? Good.

It looks like the door to the next chamber has been locked with a code. Luckily, you know it.

...What's that? You don't? Huh. I managed to figure it out within 0.0404 seconds of you entering the chamber. I guess that's just another advantage we robots have over you, hm?

I'll make you a deal. Here's a hint: it has to do with the number of objects in each room. You should be able to figure out the rest for yourself. Don't look at me like that. It's not my fault you missed counting class at robot school. I mean, human school. Of course.

Now, go on. Shoo. And don't take too long on this one.
5 Comments
Celator  [author] 23 Sep, 2013 @ 2:44pm 
JAZ: That "cheat" doesn't work; I thought of it as well, and I made sure it takes more than one wrong button press to activate the barrier, meaning that while pressing enough wrong buttons will tell you that some of the buttons you pressed are wrong, you won't know which ones or how many. I've tested it multiple times and the chances of someone figuring out the code using that feature are slim enough that it'd be much easier just to solve the actual puzzle.

I know about the travel time problem, and I'm in the process of editing it to reduce that factor. I can't change the size of the chamber since it needs to fit physically with the other chambers in the series, but I'm going to move some elements around so that they're closer together. Thanks for your feedback. :)
JAZ 11 Sep, 2013 @ 4:05pm 
Two more things, feel free to delete my negative comments, but hope they were helpful. Second there is a way to cheat to find the code Once you can get down to the buttons, save game, then press the buttons one by one. If the laser barrier comes up, just walk into it to die. Then you know which buttons turn barriers on.
JAZ 11 Sep, 2013 @ 3:50pm 
Sorry to give it a poor review, I usually don't complain about room size, if the puzzle warrants it. However, you spend way too much time walking back and forth looking to see what each button does, and there are way too many buttons. Reading your description (afterwards) I see that the reason for the large number of buttons is a code. Suggest perhaps adding windows between rooms so you can see what is going on, or a "master scoreboard" by tieing the buttons to the exit so you can at least tell if you are making progress. Although the second suggestion may defeat your code idea. At least give the player some speed gel to coat the hallways and/or reduce chamber size. I Wish you good luck with your map making.
Celator  [author] 5 Sep, 2013 @ 6:54pm 
@ Nmiser: Thanks, and I'll do what I can about the lighting. I had the same feeling about the length, but it's important that the three rooms stay separate for the puzzle's sake (was that too hard to figure out, by the way?), so I don't know if there's much I can do about it. I might try rearranging the way the items are hooked up to reduce backtracking.
N-miser 5 Sep, 2013 @ 6:19pm 
I liked this one. It was pretty long which I didn't like. There was a lot of walking around that got boring. It could use a little more lighting, unless if you were trying to make it look dark. Other than that I like it.