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OPFOR Chernarus KP Liberation - Project Opfor
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.790 MB
21 Apr, 2019 @ 4:26am
4 May, 2019 @ 2:16am
2 Change Notes ( view )

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OPFOR Chernarus KP Liberation - Project Opfor

In 1 collection by Lucas
OPFOR KP Liberation Maps
11 items
Description
Changes Made

After looking at all the liberation missions it became clear that there where hardly any OPFOR sided liberation missions out their, compared to the orignal one, so we decided to deliver an OPFOR experience to liberation by making a Kp Liberation based on the OPFOR faction. I recommend changing the parameters if you are playing solo.

So what we have done here is take Kp Liberation and change all the factions around to make it so you are able to play as the OPFOR faction, with out having to do anything, below is just a few of the main changes. We have used Project opfor as part of the base gear that will be used by the other factions.

-Playable OPFOR faction. RHS AFRF (VDV/MSV)
-Changed BLUFOR faction. Project OPFOR (Islamic State)
-Changed GUER faction. Project OPFOR (Sahrani)
-Changed the enemy marker colours to blue.
-Changed spawn point marker to match OPFOR faction.
-The friendly side is now OPFOR.
-Added a extra tutorial page to help people.
-OPFOR Medical vehicles changes.
-Changed all factions to match new sides.
-Fixed exploding choppers on the Ship.
-Removed default Medical System
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1534241278 ACE Mission Altis
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Mod Support / Added Mods

This mission will support other mods.

- Added in new Parameter options so you can tweek the AIS settings.

Overview of the mission

The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Statistics --
Capitals: 7
Cities: 42
Military: 25
Factories: 24
Radiotower: 26
Total Sectors: 124

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Understanding Markers

Capitals: There are several larger or important cities in the region. When all are under friendly control, you'll most certainly have beaten back the enemy to a point where they cannot re-establish control. This is your primary objective. They are very well defended and you'll have to deal with a very high chance of enemy reinforcements or counter attacks.

Cities: Generally small to medium-sized cities.

Factories: Across the region you will find civilian factories under enemy control. Capture these, as they only need a storage area and can then produce the three resources. As such they are a very strategic first target!

Military Bases: Home to large amounts of highly equipped enemy forces, these installations are heavily defended and will require large and well co-ordinated assaults if you have any hope in capturing them. While capturing enemy bases you'll prove that your operation is progressing in a promising way, therefore you'll unlock some heavier assets.

Radio Towers (RT): When under enemy control, RT will be used to call in reinforcements when a nearby sector is attacked by our own forces. The reaction time will depend on the distance between the tower and the sector. When under friendly control, the towers will give useful map intel on hostile troop movements in the vicinity by intercepting their radio communications.

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Vehicals used from RHS
UAZ
UAZ (Open)
GAZ-233114 (Unarmed)
GAZ-233014 (Armed)
GAZ-66-AP-2 (Medical)
KamAZ-5350 (covered infantry truck)
Ural-4320 (covered infantry truck)
KamaZ-5350 (open infantry truck)
Ural-4320 (open infantry truck)
PTS
GAZ-66 (ZU-23)
BTR-60PB
BTR-70
BTR-80
BTR-80A
BM-21 (Grad)
UGV Saif
BMP-1/2K
BMD-2M (Berezhok)
BMD-4M
T-72B3
T-90A
2S3M1
and more



Credits:
-Creator: Zbug
-Primary Editor: Wyqer
-Secondary Editor: Lucas - Cross over
This mission is under the Arma Public Licence (APL)
Popular Discussions View All (1)
0
30 Jan, 2023 @ 5:28am
Что делать с пленными?
Отец
14 Comments
Lucas  [author] 7 Oct, 2023 @ 5:11am 
What files did you change could be the reason they are doing that, also yeah RHS is and isnt needed so basically you can play as the OPFOR faction. RHS AFRF (VDV/MSV) which is RHS but you need to edit the factions to get them to spawn @Hawk
Hawk 11 Apr, 2023 @ 9:06am 
Hi! I'm trying to run this mission on my server but I've run into a few issues.

First it started with telling me that it required RHS despite their being no RHS units on the map, every spawn was changed to CUP via the preset files.

This was remedied by opening the eden editor and opening the mission whilst RHS wasn't loaded.

Now I've run into another issue where nothing loads, only two slots are available and even when I do spawn in I just get gunned down by a BluFor team behind me.

Any chance I could get some help with this?
Lucas  [author] 3 Oct, 2021 @ 2:27am 
@Davo Ive just subscribed my self and tested the mission it seems to work for me, i did forget to add the RHSGREF as a required mod but yeah double check your mods and give it another go.

Also make you host a LAN game to play this.
Davo 2 Oct, 2021 @ 2:50pm 
Completely broken, won't even spawn you on the carrier, just on some random island. GG RIP
Jurgenmeister030 3 Feb, 2020 @ 1:10pm 
Is this mod still working? Paramaters are not working and/or saving, does anyone know how to fix this?
SickSidewinder9 7 Dec, 2019 @ 2:45pm 
What base version is this mission using now?
William murderface 23 Jul, 2019 @ 12:30pm 
how do you save the mission
Lucas  [author] 4 May, 2019 @ 2:18am 
Ive fixed it now hope you enjoy thanks for letting me know about the issue
SeriousSpy 3 May, 2019 @ 3:49pm 
Dude, I think I figured out what's happening, it's spawning the remaining slots as AI, on the spawn island, and they're killing us.
SeriousSpy 3 May, 2019 @ 2:27pm 
@Lucas

Seems to be the right mods, though we're running a custom ACE_NoMed. I'll check it out with standard ACE installed.