They Are Billions

They Are Billions

48 ratings
Wings of the Phoenix, C1M4 - The Roanoke Rout
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.336 MB
19 Apr, 2019 @ 2:04am
3 Jun, 2019 @ 11:18pm
8 Change Notes ( view )

Subscribe to download
Wings of the Phoenix, C1M4 - The Roanoke Rout

In 2 collections by Zoekirk
Wings of the Phoenix
11 items
WotP chapter 1, "Fanning Flames"
5 items
Description
Having arrived at Roanoke only to find the city in shambles, you must protect the Shelters, and endure the infectedhordes long enough to stage an effective counterattack against the Croatoan army.







---
The Roanoke Rout is a Point Defense mission where you have to defend an established city's shelters with a limited number of units. With no ability to construct, you can only reclaim what remains of the power grid and defenses and hope it is enough to endure the hordes!

Note: The map's victory condition is enabled two days after the final wave hits. So if you do particularly well fighting the final wave, you might have to wait a minute or so for the victory screen to appear after beating the wave. If an issue is preventing the map from ending normally, the hard cutoff is day 17 wherein it will end in victory regardless of other factors.


This is the forth map, of the first chapter of the Wings of the Phoenix campaign.
Chapter 1, "Fanning Flames" includes...
Map 1 - "From the Ashes"
Map 2 - "Molding Merit"
Map 3 - "Around Every Corner"
Map 4 - "The Roanoke Rout"
Map 5 - "Bridges, Nowhere"

Which can be found in one of two places:
The Wings of the Phoenix collection, which includes every map in the campaign including variants, available below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1626503635

As well as The Wings of the Phoenix chapter 1 collection, which includes only the 5 maps in chapter 1 (no variants), available below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1744526510
33 Comments
Gobbington 31 Oct, 2022 @ 8:53am 
After trying to complete this map an unutterable amount of times, I can say for certain that is an absolute travesty of a map. Greatly imbalanced and needs more work, as for the average player this is impossible to complete. It's a shame because Molding Merit was so good.
Andi 25 Nov, 2021 @ 2:13am 
Absolute garbage, how can you defend a city where you dont even have LOS? Series strated promising, now i have a loophole in the story as i wont play this again. Sorry for your wasted time in creating this, i hope it wont discourage you to greatly as you clearly have talent as a creator.
Rightwing Extremist 8 Aug, 2021 @ 11:08am 
liked your others .. this one was awful ... no time to capture the towers and prepare defence.
LightManMage 27 Jun, 2019 @ 1:29pm 
Even with a perfect run on the previous map... well near perfect (arrived on day 6 with all optional objectives complete with like 3 hours left) this was still a tough challenge. One mistake and the leaks will quickly consume parts of the city requring you to pull a squad from the walls to clean it up which means if a wave comes, welp there goes the north. Very frantic but fun.

Managed to pull it off on my second try through. Really liked the names the soldiers and all have, the reference names and that poor Reindeer stuck in the middle of the lake, well at least there's fishing. The small details are nice.
vGBarnacles 5 Jun, 2019 @ 9:23pm 
@enorex Don't know what you mean about the maps being too difficult to complete I have done them all within like 2/3 attempts. Without cheats might I add so not sure what you're struggling on but maybe you just need to work on your micro management. That being said if you used 20x Sniper speed you should have no issues whatsoever..
Zoekirk  [author] 27 May, 2019 @ 11:03pm 
@enorex
No worries, I always try to find time to reply to all the comments I receive. I don't have that many memories of Tomb Rider, and I think part of that is I never got very far in that game back in the day so I'm with you there.

Sniper speed would definitely help for positioning, but I don't think rangers would have much impact even with buffed range - as they aren't very damaging and fire slowly. I think the most doable the map can be is playing the Lite version, with the 'Easy' quick-start option. With those settings, the Wake only hits the direct south, and the waves only hit the North which mostly eliminates issues with positioning.

That said, I have other maps planned (not tied to this campaign) like a Survival mode with an expanded trading system like Molding Merit, so I hope you give other maps a shot even after the mishap of map 4.
NeoGeo 27 May, 2019 @ 5:43pm 
Joekirk. Thankyou for taking the time to reply to my outrageous comment. I rarely take time to comment on anything, especially when negative, and it takes quite allot to get me going. Although map 4 is very frustrating, even for someone with a console gamer score of over 140k, since acquiring achievements actually add levels of challenge to games, and I usually get them all based on skill and no cheats. But map 4 brings back horrid memories of Tomb Raider 1 days, where puzzles were impossible. Or those days of the unbeatable Ms Pacman. I don't watch YouTube or TV, but have seen Kibits's videos searching for a campaign 2 years overdue. Your maps are fun, and honestly thought you were a developer teasing. But map 4 sucks. I even went as low as looking for and applying cheats. My snipers run 20x faster and rangers HP is 1000, shooting range over 70 miles. No way. I must be getting old, stupid or both.
Zoekirk  [author] 27 May, 2019 @ 4:21pm 
@enorex
I'm sorry to hear you had such a sour experience with the map that it's turned you off the series. To address some of your points:

1. Roanoke (A Colony) was referenced even in map 1, and map 2 featured trading with Roanoke. Map 2 also referenced Croatoa (A colony at war with Roanoke), in the ending message and a conversation with Davenrich if you confront them after Dolway's talk.

2. The city's shelters are marked on the Mini-map, and use the same building type as the Shelter in map 1. Linnette's home can be identified as the only house with a green health bar. Lining it with Gold would have kept it consistent with map 1, I admit.

3. Both versions of the map are beatable with the provided troops, though they are difficult. A focus on defending the objectives over saving every building helps. You could always watch ImKibitz's video on it if you do not want to play the map yourself.


The game's campaign is slated to release in June, hopefully you enjoy it more than mine.
NeoGeo 27 May, 2019 @ 10:42am 
Absolutely horrendous. This is an impossible map! After playing C1M1 thru 3, it was actually quite fun. However, 4 destroys up the entire series. It's so bad I'd rather not play 5. The map creator disables everything, so no one can create anything. The goals, map, gameplay and story need allot of work. What's a Roanoke and Crotota anyways? These names have no relation and are so random it makes the story less interesting. So much I stopped reading because it was gibberish. With a better story and more cohesive storyline, it could be redeemed. Although, C1M4 is the kind of game that drives people back to the store for a refund. The so-called shelters and lesbian Linette are unknown and impossible to distinguish between other rubbish. People should keep their weirdo thoughts out of games. Also, there aren't enough troops to protect an entire map from hordes of the dead. This map is so bad, even cheats wouldn't work. Too bad because the series did start off ok and was worth playing.
Zoekirk  [author] 12 May, 2019 @ 6:51am 
I hit a snag early in my work on Bridges, Nowhere but I'm nearing the end of its work cycle. I'd say to expect it to be out within the week.