Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Managed to pull it off on my second try through. Really liked the names the soldiers and all have, the reference names and that poor Reindeer stuck in the middle of the lake, well at least there's fishing. The small details are nice.
No worries, I always try to find time to reply to all the comments I receive. I don't have that many memories of Tomb Rider, and I think part of that is I never got very far in that game back in the day so I'm with you there.
Sniper speed would definitely help for positioning, but I don't think rangers would have much impact even with buffed range - as they aren't very damaging and fire slowly. I think the most doable the map can be is playing the Lite version, with the 'Easy' quick-start option. With those settings, the Wake only hits the direct south, and the waves only hit the North which mostly eliminates issues with positioning.
That said, I have other maps planned (not tied to this campaign) like a Survival mode with an expanded trading system like Molding Merit, so I hope you give other maps a shot even after the mishap of map 4.
I'm sorry to hear you had such a sour experience with the map that it's turned you off the series. To address some of your points:
1. Roanoke (A Colony) was referenced even in map 1, and map 2 featured trading with Roanoke. Map 2 also referenced Croatoa (A colony at war with Roanoke), in the ending message and a conversation with Davenrich if you confront them after Dolway's talk.
2. The city's shelters are marked on the Mini-map, and use the same building type as the Shelter in map 1. Linnette's home can be identified as the only house with a green health bar. Lining it with Gold would have kept it consistent with map 1, I admit.
3. Both versions of the map are beatable with the provided troops, though they are difficult. A focus on defending the objectives over saving every building helps. You could always watch ImKibitz's video on it if you do not want to play the map yourself.
The game's campaign is slated to release in June, hopefully you enjoy it more than mine.