Dawn of Man

Dawn of Man

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The Harshlands
   
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6 Apr, 2019 @ 5:43am
28 Apr, 2019 @ 12:07am
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The Harshlands

Description
Survive this harsh northern environment of long winters, while facing the many perils it presents.

A nomadic paleolithic family are fettered by the early onset of winter. They scout a suitable location to make camp, between a small lake and level terrain.
Will the desperate group quickly settle in before the harsh weather arrives or risk moving further on? And shall they abandon their roving lifestyle in the hope there are enough resources in the area to sustain them?
Popular Discussions View All (1)
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17 Apr, 2019 @ 5:11am
PINNED: The Harshlands is now even harsher.
Passenger 57
15 Comments
Lord Chaos 5 Nov, 2020 @ 1:53pm 
Thanks for your answer, maybe i played before april.
Dont really remember, but was wiped by raiders in the late era.
Passenger 57  [author] 5 Nov, 2020 @ 12:29am 
I haven't made any changes since April last year. If it's become easier now it could possibly be due to game updates from the Devs.
Lord Chaos 4 Nov, 2020 @ 3:34pm 
Does not seem as hard as it used to before.
Remember struggling with raiders and slow death from that before.
Hope it gets more challenging, made any changes?
Passenger 57  [author] 27 Apr, 2019 @ 5:53pm 
That's true, in hardcore raiders will attack once they reach the copper age.
And yeah, I usually build up a decent amount of leather and harvest plenty of tannin to buy about half of the techs, even in normal mode.
tankiawee 27 Apr, 2019 @ 4:02pm 
PSA: In Hardcore, raider attacks don't start when you unlock Copper Age, the raiding starts when THEY hit Copper Age. So there is no time to dally.

Great work on this scenario. I've died more times than I can count, still lack the Live Long And Prosper milestones on Hardcore, and am still willing to bang my head against this wall. It's a very well designed and balanced map. What really struck me was that once things got tougher, even small mechanics count. It makes a tremendous difference if a few villagers are unhappy here, whereas in the base game, it's not really THAT important. 1.5X tech cost makes it critical to use traders effectively or you'll pretty much never tech up, which in turn makes knowing trade goods and mechanics important.
The Unpockable 26 Apr, 2019 @ 11:14pm 
Finally something really challenging.
Sometimes I needed to restart because my adults were killed by cave bears.

Aaarggh thanks, good work!
Passenger 57  [author] 23 Apr, 2019 @ 1:22am 
There's usually not a problem with sticks as long as a wood pile is built asap and the amount of other tasks is kept down. It can also help (and speed up collection) if multiple villagers are assigned to each flag. If no sticks are auto highlighted for collection you can also try manually clicking on them.

I always start out by placing at least two sticks flags using 'C' until coverage is fully expanded, and assign three people to each flag. Then I place a wood pile and a rock pile for them to empty their inventories into otherwise they may just stand around doing nothing.
Merlin69 22 Apr, 2019 @ 9:23am 
Really good, once past the initial set up when couldn't get them to pick up sticks. Now lot easier without raider attacks and somehow keeping tasks below 100%.
Passenger 57  [author] 17 Apr, 2019 @ 11:18pm 
Yes, the raiders were saved until the Copper Age as by then you should have enough defences in place to minimise losses. Prior to that there are predator attacks which can potentially be devastating - I've gone from 14 villagers down to 3 after two cave bears attacked when all the villagers were busy outside the camp!

Of course once farming and domestication is unlocked you are then free to expand at will and it's much easier to cope with food, attacks, and any losses. That's just part of the game and there's not much that can be done to make it any tougher apart from long winters, fewer wild animals and more frequent/larger raiding parties, but even those have to be limited so the settlement has a chance to recover before the next attack.

But I'm happy the scenario tends to keep players busy rather than just twiddling their thumbs.
Tigrecito 17 Apr, 2019 @ 3:12pm 
well at the beginning it was not that easy.. but after everything was setup properly it was running smoothly.

I was missing any raider attacks till I was in copper age - but when they started to appear, they were quite tough ! I was asking my self, if it´s a bug and how can I achieve the 200 kill milestone because there was no raid at all!

at the end I finshed the 200 pop right after the 200 kill milestone.