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翻訳の問題を報告
I normally blog my progress in Whats-cooking, which is not just my favorite curry recipes.
I don't blog to blow my horn, I blog because I can't remember what I did 5 minutes ago and sometimes need to record something for notes, or to find my place the next day.
Not everyone is happy I ignored Phantasy Calradia the last 5 months, but to be direct, I am trying to make a hybrid that helps both mods. The hybrid is really rough right now, and still several weeks from being smooth. But there are things that Paradigm Worlds could not do that I introduce, like a heads up tactical display, magic that does not use staves and ammunition, and a whole layer of dodge, timed effects like poison, interrupts/stuns if WSE2 is running, a slightly retooled and maybe fixed martial arts system compared to Phantasy Calradia, encumbrance, and some better optimization. But its really raw.
Compared to the original, there are a few new features, mostly undocumented right now because I don't have time. These should be fairly intuitive if you have time on Phantasy Calradia (even 2024), but its not actually the 2024 version, its a hybrid from the 2025 version. It won't accept savegames from Phantasy nor Paradigm Worlds. The data model is completely different. It also has about 3 times as much metadata inside so it takes longer to generate the character and save games. We'll see when.
So, I found I could not just dynamite the mod and backfill it with Phantasy Calradia 2025. Instead, I went way over time budget to save the gems I found in the original source and then replace 3/4 of it from a well working mod. But I do things differently than MadG, and this sometimes needed some deep changes. For lack of time, some pockets of original mod are not hand tuned; some are still being fused in. Some are half working but need further tweaking.
But it is more for walking through menus and looking at how the puzzle pieces fit together, not so much ready to make a kingdom and do normal gamer stuff. I'm happy to run 30 minutes in game and see some of the utilities working, but that isn't the same thing as a mod ready to let gamers go amok in.
Still, I would like to show something to MadG for the full moon, which does not leave me much time, but really the mod could use a few more weeks in the kitchen to be more like gamers expect. The Source is included and is OSP. I don't expect anything that needs to not be OSP before campaign coop, which is a long, long, long ways away still.
I think someone is looking into that for me. I need to finish building my remake so they can translate it.
But bro we need chinese very much please
First full compile yesterday, after many months, skipping battle and dialogs but getting most of the other changes in the compile. That is not the same as a ready to play mod, just that now I can focus on specific sections and constantly recompile until I feel like playing it.
I wanted to add some utilities but right now there are many pockets of what I would call problem code, some from the original and sometimes things I caught from the Phantasy Calradia 22025 code injection. It's a bit frustrating to see how many times I have to go back and remake a section but that is progress too.
I think I am still on for a second week August launch.