Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@ Juker
The final wave feels a bit weak after all the time given. Since we had killed one giant, I assumed there would be at least 1 from each direction for the last wave. Worth a thought?
Positives - once again design, fun text triggers, some nice event triggers, and minimal erroneous text (I did catch a few typos such as the end wave msg "Thate")
One possible error - , All the event text etc point to using the best chokepoint to kill the Day25 Giant but the map setup won't allow you to build there (energy won't jump zone). I ended up just killing it in buildable area of tunnel since I didn't want to send all my units to that choke without any wall/tower defenses as it's still w/wave zed.
Another bonus, I love the continuity of the maps from the 1st map in series. Seeing the Sniper's farm again w/this map being just an extension of that one was really awesome