Garry's Mod

Garry's Mod

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gm_old_labs (CS:S Required)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
Updated
1.854 MB
24 Mar, 2019 @ 12:02am
24 Mar, 2019 @ 6:42pm
3 Change Notes ( view )

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gm_old_labs (CS:S Required)

Description


Join my public Discord server here![discord.gg]

ABOUT
This map was inspired off of the FNAF 3 layout. No real story behind it, just some random labs that have no one in it. Not super weird..

READ ME
THIS MAP USES MULTIPLE ENV_PROJECTEDTEXTURE ENTITIES. AKA DYNAMIC SHADOW/LIGHT ENTITIES.
This map does require a decent computer with the "Shadows" option to be set to High. If you don't have a decent computer, or an option to enable "High" shadows, you can load the gm_old_labs_low_end version of the map.

INTEL UHD FIX
Have Intel UHD and no high option in the settings? Do the following
Set your Garry's Mod launch options with the following commands.

-force_vendor_id 0x10DE -force_device_id 0x1180

MISC
Counter-Strike: Source is required!
Alec Denston's Model Pack #2 is required!

Q&A

Q: Why CSS?
A: Because I hate being stuck with only hl2 assets, please just buy the game and stop complaining.

Q: Why the env_projected textures?
A: There's a small amount of them and if your computer can't run shadows or lags with them, I'm sorry. It's 2019 Source is easy to run, even on new low-end hardware, including with the env_projected textures. Just upgrade...

Q: Why is light bleeding through the walls and props with no shadows?
A: This means that either your games default Near Z for dynamic shadows is broke/off, or you don't have shadows set to "high" under the graphics options.

Q: This kind of reminds me of FNAF3
A: The layout is mostly based off of FNAF3, however, it's not actually Fazbear's Fright. It's an old laboratory with a story that is unknown.

Q: This map sucks.
A: Not a question, but please tell me why and I'll use your comment to the best of my ability for the next time I make a map.

Credits

Alec Denston - Custom models and making the map.
Valve - Allowing free public use of their SDK software.
46 Comments
James 21 Aug @ 6:14am 
Why do i see a bunch of errors? I installed and mounted css, but they are still there.
Alec Denston  [author] 30 Mar @ 1:55am 
env_projectedtexture with enable shadows under class info set to yes, I also bumped up the lightmap scale for more detailed baked in lighting too
Mr. Blue 29 Mar @ 11:36pm 
@Alec Denston what light did you use for them to give hd shadows?
VOLK ALBION (V. Diddy) 30 Jul, 2022 @ 6:35am 
If valve did not allow to let us use they're source code

we would have to sell the vmf's on the dark web
Alec Denston  [author] 29 Jan, 2022 @ 4:17am 
You need the game Counter-Strike Source to be installed and mounted.
Lad 29 Jan, 2022 @ 4:08am 
For some reason for me most of the map is missing textures.
How do I fix this?
Timme29 23 Jan, 2022 @ 6:15am 
#e#e#e#ee#e#e#ee#e#ee#e#e
############## #################### #
Lumi 16 Jan, 2022 @ 10:48am 
I did it
Lumi 16 Jan, 2022 @ 10:48am 
▐▀█▀▌This is head of skeleton Bob
▐█▄█▌Please stop copy-pastas
▀▄▀or you will be like Bob
Don't copy and paste this
Vortex Venture Co. 1 Dec, 2021 @ 5:39pm 
DUDES, IT LOOKS LIKE FNAF 3!!!