Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Vaisseau amiral Bermude
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
70.827 KB
20 Mar, 2019 @ 1:04pm
21 Mar, 2019 @ 9:23am
2 Change Notes ( view )

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Vaisseau amiral Bermude

In 1 collection by sacrep2224
Atelier SACREP
50 items
Description
Hello

This is my flagship "Bermude" lvl 25 class 7.

I wanted to keep the design of my hunter "Delta Wing" that I proposed to you before.

The Bermuda with two bridges, that of the bottom is oriented mainly towards the technique, that of the top mainly towards the habitat.

Given its large size, I split the two decks in half and used a colour code for the signalétique: starboard (right) in green and port (left) in red. Each side contains the same thing (Hangar, engineering, infirmary, craft, kitchen, farmhouse, for deck 1 and living room, 6 bedrooms with ensuite bathrooms for deck 2). In the photos above I present only one copy of each.

There are nevertheless unique parts: Bridge, secure cockpit, restaurant-bar.

There is plenty of free space available if you want to add machines (for example manufacturer, synthesizer, fridge, etc.)

For the equipment you will find:

- 4 platforms SV outside
- 2 Hangars
- 10 medical blocks
- 2 Chambers of cloning
- 4 Armor lockers
- 2 Repair stations
- 2 Stations O2
- 4 Advanced Manufacturers
- 4 Synthesizers
- 6 refrigerators
- 1 Remote connection connector
- 30 Large containers
- 1 Offline protection
- 3 Generators of gravity
- 2 cockpits, including a safe rescue
- 16 Ammunition Containers
- 6 passenger seats
- 8 Large O2 tanks
- 24 V3 energy tanks
- 2 Large V2 generators
- 99 Plots of land horticultural
- 1 Repair console
- 1 Repair block V2

Armament:

On the front side:
- 6 Rocket launchers
- 6 Lasers with impulsions

42 Turrets :
- 2 Artillery turrets
- 4 Gun Turrets
- 10 Plasma Turrets
- 10 Turrets Rocket launcher
- 8 Machine gun turrets
- 8 Anti-intrusion turrets

Energy saving:

In order to save energy consumption several elements have been put in place.

- For each side, a general switch that cuts all the machines (manufacturers, synthesizers, repair module, ...)
- A horticultural switch that cuts the horticultural lamps if no planting.
- Automated management of lighting and LCD panels by area through player presence detectors.

Game v9.5