Space Engineers

Space Engineers

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Inara Class Transport Planetary Version
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.593 MB
19 Mar, 2019 @ 7:37pm
19 Mar, 2019 @ 8:44pm
2 Change Notes ( view )

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Inara Class Transport Planetary Version

Description
This is a version of my Inara class transport that can make planetary landings. It is survival ready and makes an excellent temporary mobile base while setting up a permanent facility on a new planet/moon. Two of the large containers have been replaced with hydrogen tanks and the large reactor has been replaced by a large cargo container. a ramp has been added to the front of the craft (the hanger is still airtight as the hanger doors have not been removed). The interior has also been gutted and built anew. This version has full production capability (the previous version had an assembler and a basic refinery but not a standard refinery) as well as four O2/H2 generators for hydrogen production.

The original version can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1687994073

This Craft is fully capable of landing/ taking off from any planetary bodies with a decent amount of cargo.
The ship is built for two but can easily carry more if needed.

Three large cargo container provide a solid amount of storage and a forward hanger can either be used for anything from rovers to fighters.

It has a single jump drive which provides short range jump capability. This is mostly a vestige from the original version of the craft and while functional, is not super practical as it takes forever to recharge due to the fact the large reactor present in the previous version is no longer. If you are jumping to a station or large ship with sufficient power it can be used but I would not recommend it for blind jumps or jumps to any part of space which you do not have support the craft does not have sufficient power so when the drive attempts to recharge the grid is overloaded and gyros don't function. if you use it to jump to a vessel with power that can recharge it, you can turn it off until you dock with that craft an everything will work as normal.

Maneuverability is decent although the reverse thrust is somewhat lacking (I usually use the forward and/or downward thrusters to decelerate)

The ship itself has two gatling turrets in the rear for drone defense could easily be retrofitted with another by replacing the connector at the top with a turret.

Any comments/feedback/suggestions would be appreciated!