RimWorld

RimWorld

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Defensive Machine Gun Turret Pack
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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593.503 KB
19 Mar, 2019 @ 7:22pm
3 Aug @ 11:29pm
28 Change Notes ( view )

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Defensive Machine Gun Turret Pack

Description
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.


  • Mounted DP-28 Turret
    • Entry-level Soviet light machine gun
    • Unlocked after researching Gas Operation
  • Mounted M2HB Turret
    • Mid-level large-caliber machine gun with large ammo capacity and decent rate of fire
    • Unlocked after researching Recoil Operation
  • Mounted Twin M2HB Turret
    • Twin barrel version of the M2HB
    • Unlocked after researching Recoil Operation
  • Mounted M134 Turret
    • Small-caliber, but has a very high rate of fire
    • Unlocked after researching Multibarrel Weapons
  • Mounted Mk 19 Turret
    • Automatic grenade launcher, bridging the gap between machine guns and mortars
    • Unlocked after researching Blowback Operation
  • M2HB Sentry gun
    • Autoturret version of M2HB HMG
    • Unlocked after researching Gun Turrets and Recoil Operation
  • M134 Sentry gun
    • Autoturret version of M134 Minigun
    • Unlocked after researching Gun Turrets and Multibarrel Weapons
  • M230LF Sentry gun (new!)
    • Autocannon turret capable of firing high explosive armor-piercing rounds
    • Unlocked after researching Autocannon Turrets
  • Mk 19 Sentry gun
    • Autoturret version of Mk 19 AGL
    • Unlocked after researching Blowback Operation


  • English
  • Brazilian Portuguese
  • Czech
  • German
  • Japanese
  • Korean
  • Polish
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.


  • Savegame compatible
  • Combat Extended - Built-in patches for turrets, plus different research projects needed to unlock turrets:
    • Mounted DP-28 Turret requires Gas Operation
    • Mounted M2HB, Twin M2HB, M134 and Mk 19 Turrets require Heavy Weapons
    • M2HB, M134 and Mk 19 Sentry guns require Heavy Weapons and Heavy Auto Turrets
    • M230LF Sentry guns retains the Autocannon Turrets prerequisite, and can intercept drop pods as a CIWS turret
    • Mounted M134 Minigun and M134 Sentry gun retains the Multibarrel Weapons prerequisite




  • none





This mod is licenced under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit Coalcat (author) and sumghai (maintainer) when publishing your derivatives in the download and forum posts



GitHub - older releases / repo / bug & issue tracker[github.com]
Ludeon Forums - announcement thread[ludeon.com]
Popular Discussions View All (2)
0
21 Apr, 2019 @ 4:12pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
464 Comments
sumghai  [author] 5 Oct @ 10:40pm 
@doctor who? - As mentioned previously, the stats and performance of this mod's turrets strike an adequate balance between RimWorld mechanics and real-life stats. Vanilla base game turrets just happen to be jury-rigged Heath Robinson contraptions with inferior performance.

@Fun Police - Yes, DMGTP turrets can break down and require components to fix them, just like vanilla base game and CE turrets.

@kanokoga - It might be that your turrets' line-of-sight is blocked by edges/corners of buildings, barricades or embrasures. You'll just have to optimize your turret positioning better.
kanokoga 5 Oct @ 4:40am 
Thank you for this mod, this is my favorite. I noticed sometimes turrets do not fire at enemy. I will check log next time.
Fun Police 4 Oct @ 11:45pm 
I noticed that turrets can fall under disrepair and need a component to fix them; is this intended? I've only had a gun up for a couple days just sitting there and it's already broken down, so it doesn't make sense that I'd have to spend precious components on it. I'm using CE
doctor who? 30 Aug @ 6:24am 
Cool mod, but.... it's so Over powered..... maybe playing normal only with CE, where all guns so strong. But in Vanilla 20 damage, 75% penetration with 20 shots and extra small cooldown look like weird. And it's even without fact of full automatic 1 tile size turrets with same DPS
=][= Alan 27 Aug @ 3:32pm 
easily one of my favorite mods--Lets you make defenses that are not just kill boxes.
长安大街Rifleman 26 Aug @ 2:25am 
:steamthumbsup:
愉悦z 18 Aug @ 1:24am 
Overall, I express my respect to you and thank you for the mods you made. These cannons are all very interesting
愉悦z 18 Aug @ 1:20am 
OK
sumghai  [author] 17 Aug @ 10:46pm 
@愉悦z - Please post in English only on my Steam Workshop pages.

This mod already contains a twin M2HB turret, and I have no plans to add a quad M2HB variant.
愉悦z 17 Aug @ 5:19pm 
如果有双联装m2hb或者四联装m2hb自动炮台就更好了🤣