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This mod already contains a twin M2HB turret, and I have no plans to add a quad M2HB variant.
Colonists/pawns (not "Rims") will only replace the barrel once its durability reaches zero. This is normal base game behaviour for vanilla turrets as well.
If you're looking for actual ammo consumption as a gameplay mechanic, that's only found in the Combat Extended mod.
I know that it still large ammount of ammunition till end of use. but I just want to see my rim to refill the turret!
p.s I tried work tab to wait till my rim to refill but nothing happen.
For Combat Extended, the vanilla barrel durability mechanic is replaced with the CE ammo system, with capacity and consumption also based stats calculated using the official CE balancing spreadsheet and real-life manufacturer datasheets.
In any case, the stats and performance for both cases strike an adequate balance between RimWorld mechanics and real-life values. Vanilla base game turrets just happen to be jury-rigged Heath Robinson contraptions with inferior performance.