RimWorld

RimWorld

1,278 ratings
Defensive Machine Gun Turret Pack
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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593.503 KB
19 Mar, 2019 @ 7:22pm
3 Aug @ 11:29pm
28 Change Notes ( view )

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Defensive Machine Gun Turret Pack

Description
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.


  • Mounted DP-28 Turret
    • Entry-level Soviet light machine gun
    • Unlocked after researching Gas Operation
  • Mounted M2HB Turret
    • Mid-level large-caliber machine gun with large ammo capacity and decent rate of fire
    • Unlocked after researching Recoil Operation
  • Mounted Twin M2HB Turret
    • Twin barrel version of the M2HB
    • Unlocked after researching Recoil Operation
  • Mounted M134 Turret
    • Small-caliber, but has a very high rate of fire
    • Unlocked after researching Multibarrel Weapons
  • Mounted Mk 19 Turret
    • Automatic grenade launcher, bridging the gap between machine guns and mortars
    • Unlocked after researching Blowback Operation
  • M2HB Sentry gun
    • Autoturret version of M2HB HMG
    • Unlocked after researching Gun Turrets and Recoil Operation
  • M134 Sentry gun
    • Autoturret version of M134 Minigun
    • Unlocked after researching Gun Turrets and Multibarrel Weapons
  • M230LF Sentry gun (new!)
    • Autocannon turret capable of firing high explosive armor-piercing rounds
    • Unlocked after researching Autocannon Turrets
  • Mk 19 Sentry gun
    • Autoturret version of Mk 19 AGL
    • Unlocked after researching Blowback Operation


  • English
  • Brazilian Portuguese
  • Czech
  • German
  • Japanese
  • Korean
  • Polish
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.


  • Savegame compatible
  • Combat Extended - Built-in patches for turrets, plus different research projects needed to unlock turrets:
    • Mounted DP-28 Turret requires Gas Operation
    • Mounted M2HB, Twin M2HB, M134 and Mk 19 Turrets require Heavy Weapons
    • M2HB, M134 and Mk 19 Sentry guns require Heavy Weapons and Heavy Auto Turrets
    • M230LF Sentry guns retains the Autocannon Turrets prerequisite, and can intercept drop pods as a CIWS turret
    • Mounted M134 Minigun and M134 Sentry gun retains the Multibarrel Weapons prerequisite




  • none





This mod is licenced under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit Coalcat (author) and sumghai (maintainer) when publishing your derivatives in the download and forum posts



GitHub - older releases / repo / bug & issue tracker[github.com]
Ludeon Forums - announcement thread[ludeon.com]
Popular Discussions View All (2)
0
21 Apr, 2019 @ 4:12pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
458 Comments
愉悦z 18 Aug @ 1:24am 
Overall, I express my respect to you and thank you for the mods you made. These cannons are all very interesting
愉悦z 18 Aug @ 1:20am 
OK
sumghai  [author] 17 Aug @ 10:46pm 
@愉悦z - Please post in English only on my Steam Workshop pages.

This mod already contains a twin M2HB turret, and I have no plans to add a quad M2HB variant.
愉悦z 17 Aug @ 5:19pm 
如果有双联装m2hb或者四联装m2hb自动炮台就更好了🤣
愉悦z 17 Aug @ 5:18pm 
bro,这模组我也用了一阵子了,我必须说这个模组太爽了,或许不是最强力的炮台,但是绝对是射的最猛最爽的❤️❤️❤️
sumghai  [author] 6 Aug @ 10:23pm 
@darkshade - As mentioned previously, the fuel gizmo shown for turrets represents barrel durability, NOT ammo capacity .

Colonists/pawns (not "Rims") will only replace the barrel once its durability reaches zero. This is normal base game behaviour for vanilla turrets as well.

If you're looking for actual ammo consumption as a gameplay mechanic, that's only found in the Combat Extended mod.
darkshade 6 Aug @ 9:00pm 
Thx for great mod, I have question, my rim does not refill the ammo (ex 93537/100000) to max after the battle or at any time or circumstances. I even right click the turret but there arn't any recharge option. How do I refill this turret manually?.

I know that it still large ammount of ammunition till end of use. but I just want to see my rim to refill the turret!

p.s I tried work tab to wait till my rim to refill but nothing happen.
Megladon 6 Aug @ 2:53pm 
Yes this Mod is a little OP, but worth it, I like to play with my own play through with no allies and big raids to balance with the mod, the other way is to not to have loads of these turrets and just have a few dotted tactically.. oh and btw, do not accidentally set your pawns in front of them/get them in a cross fire... They are also great if you want to let the turrets do the work in defending the base entirely, to let yourself have the freedom of reaping carnage across the world... They are very good
theDehumanized 6 Aug @ 5:08am 
@Lanceyy242 Yeah I just start using this mod I can confirm its OP af though I agree with author that vanilla turrets useless
sumghai  [author] 4 Aug @ 10:53pm 
@Lanceyy242 - If you're playing in vanilla combat, the fuel gizmo in the turrets actually represent Barrel Durability, not ammo capacity. The values specified for each turret are thus based on real-life data for barrel wear before replacement.

For Combat Extended, the vanilla barrel durability mechanic is replaced with the CE ammo system, with capacity and consumption also based stats calculated using the official CE balancing spreadsheet and real-life manufacturer datasheets.

In any case, the stats and performance for both cases strike an adequate balance between RimWorld mechanics and real-life values. Vanilla base game turrets just happen to be jury-rigged Heath Robinson contraptions with inferior performance.