Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Orbit-base Astro-Vision
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
18.847 KB
17 Mar, 2019 @ 9:52am
17 Mar, 2019 @ 11:39am
5 Change Notes ( view )

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Orbit-base Astro-Vision

In 1 collection by sacrep2224
Atelier SACREP
50 items
Description
Hello

Here is a fully equipped space base (lvl20 class 9).

To construct it, I used my “Orbit-Hub” that I had previously proposed: https://gtm.steamproxy.vip/sharedfiles/filedetails/? id=1636303173.

I wanted to enjoy the view when we’re in space, so all the modules are glazed.

The Craft module is the center of the base, from there you have access to all the other modules (Engineering, infirmary, Kitchen farm, Hangar, astroport, Habitat).

Useful surfaces:
- Platform 69 * 87 on both sides
- Indoor Hangar (L, l, H) 25 * 14 * 7
- Hangar Access Force Field 14 * 7
- Outside Hangar 27 * 18 on both sides

Equipment:

- 4 Advanced Manufacturers
- 1 Debuilder
- 1 furnaces
- 2 Armor lockers
- 1 Repair station
- 30 Large containers
- 2 Ammunition Containers
- 1 Remote connection connector
- 1 Automatic teller machine
- 4 Synthesizers
- 4 refrigerators
- 135 Horticultural plots
- 2 Large v2 generator
- 2 Solar capacitor (Possible to add several others)
- 6 Large O2 tanks
- 6 fuel tanks v3
- 1 Repair console
- 1 Repair block V2
- 2 Generator of gravity
- 1 Chamber of cloning;
- 5 medical modules;
- 4 Stations O2
- 1 Offline protection
- 6 Gun Turrets
- 6 Flack Turrets
- 4 Missile Turrets

Generation of the base:

When you generate the base place your back to the sun, this one should be behind you above your head.
You will probably have to reposition the 15 solar panels to optimise their operation depending on where you put the base.

Energy saving:

In order to save energy consumption several elements have been put in place, if you use them the base is autonomous in energy thanks to solar energy.
- A general switch that cuts all machines (manufacturers, debuilder, furnaces, synthesizers, repair module, ...), placed next to the elevator.
- A horticultural switch that cuts the horticultural lamps if no planting, placed on the O2 diffuser above the elevator.
- Automated management of lighting and LCD panels by area through player presence detectors.

Game v9.5