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I was able to narrow the problem down further to the Roll/Deal/Sort buttons being returned to a neutral position on load and colliding with a number of objects on their way. Furthermore, I could fix the issue by replacing a line of code in 8 places. Specifically, there's calls to
self.setPosition({0, -1, 0})
in onLoad and onPlayerTurnStart of the 3 buttons and their container (GUIDs 57f4cf, 144389, 7e68b7, 419517 on my end. setPosition does not appear to be called with the same argument anywhere else so should be easy to ctrl+f), which I replaced with
self.setPositionSmooth({0, -1.0, 0}, false, false)
Just one question: We found out that many objects fly all over the table, if you use the automatic babarian ship and reload the last step (i.e. after someone flipped the table). Do you have any suggestions how to fix it? (except locking all objects or avoid using the automatic babarian ship)
Thanks a lot!
Despite this little problem shout out to you for this fantastic mod! Almost perfect