Killing Floor 2

Killing Floor 2

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KF-Tyro
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Posted
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413.006 MB
15 Mar, 2019 @ 4:01pm
13 Jun, 2019 @ 9:54am
4 Change Notes ( view )

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KF-Tyro

In 1 collection by Frostbite*
gears of war maps
4 items
Description
Update:13.06.19
removed post process volumes in train carts
fixed uvs and blood splatts and various and other minor fixes.
altered and fixed some kismet issuses

update,fixes:21/03/19
fixed and added more light radious and brightness(nighttime) reported by Cute Anime Girl
fixed blocking volume,not diong its job on endless(expliot modded) pokerman
wave peroid from 2.5 to 4( balanced)
fixed kismet on wave period for endless mode
fixed normals on certain meshs, displays proper flashlight now
upscaled emmiters effects more visable to the player
added more brightness inside train carts,post processing
fixed and altered tone dampness
added more bloom effect on vechile emmiters

Update:
removed certain bollards on boss area( pathfinder)
added blocking volumes
fixed expliots for boomstick campers on modded servers(pokerman)
fixed ragdoll
reduced damadge on emp-shockwave
added more ammo pickups
added lights
fixed normal map on solution
fixed lense flare on vechile on respawn
fixed no axis penalty on spawn volumes
fixed ridgid body


KF-TYRO

from the single player map gears of war, when u encounter the final boss.

your on a moving train working your way throught carridges,carts,platforms and surviving the onslaught
from the incoming zeds.

the map has 3 light cycles guaranteed to work on any difficulty,short,meduim,long or endless-even weeklys,
in real time some of the models in the map will change to other models and skins and materails
depending on the light cycle at the time,
every light on this train,
just about is toggleable to suit each occasion and mode

85% of the world is moving (interlopers)
4.traders
models
custom ♥♥♥♥♥ just about eveything in map
remote events
destructables
spawning models
new additional zed spawns
custom materails
easter eggs
random: landscape models
random: player spawns
custom spawn point
interactive stuff
kingraven(boss only)
kf1-trader
2x radio towers
1x water tower
1x bridge
1x tunnel
automatic derail cart(if player doesnt activate it) over time it will detach itself,
boss time(do not buy extra weapons and drop for future use) at traders,
u will be teleported to the front of the train engine,
this is were you will fight the boss,new area,
there is a machine called the solution at the very front of the main engine,
which can be activated by a player, it sends out a shockwave and emp across
the whole boss arena,players under 10 hp will be ♥♥♥♥♥♥ and its instant death,
depending on your perk-dps
u can knock zeds of the sides;
also via the interactive traps,
the physics will ragdoll them along the road or train tracks to there death,this applies to
the player aslo.
take note of the surroundings on the train,some models and materails will change,so a second run through
u will notice more ofc.


notes:
this map has not been tested with more than 6+players on modded servers
i wont be held to randsom to sort it unless it is minor:)
can be very difficult on the highest difficulty:) very challenging,so this in mind
i have given u guys plenty of ammo across this train,and a 2.5 second wave starting period,just
incase u randomally spawn inside 1 of the carridges,this will give u time to get the fk out:)
endless mode,things will appear a bit different.

supports,cd,survival,weeklys,endless

credits: ms,epic and all the beta testers,
special thanks to H.V.R

got your ticket to board this runnaway train,you maybe sorry u did!


good luck all
27 Comments
Bro Bike 5 Jun, 2020 @ 11:08am 
This reminds me of an UT99 Assault map. I had performances issues however. You can release parts of the back of the train which is funny, and you can die from jumping outside the train but you really need to do it on purpose as there is an invisible floor of 1 to 2 meters around the train.
Pokerman 17 Jun, 2019 @ 8:07am 
Request : Objective Mode (2019 summer sideshow new mode).

Mission - Express Delivery on a train?! Zeds are spawning infinitely in this objective.

ex:
Phase 1 - A helicopter will arrive the train's back.
Phase 2 - Helicopter will drop a package.
Phase 3 - All players must escort the package from the back to the train's head.
Phase 4 - Package has sent to the train staff, zeds are no longer spawning infinitely.
Phase 5 - Kill the remaining zeds and complete this wave.
Frostbite*  [author] 13 Jun, 2019 @ 9:58am 
small update released
Frostbite*  [author] 8 Jun, 2019 @ 8:12am 
sunburnedslayer indeed its on my to-do list now when i get some time,useing low end graphics will make it blurry,so i will remove the post process within the carts:)
sunburnedslayer 7 Jun, 2019 @ 10:13pm 
I was just coming back to say what user Inner November said.
Very cool and well executed mad but that blur inside cars is difficult to play with.
Inner November 1 May, 2019 @ 6:42pm 
i really like this, save the blurry effect in the cars. It's awful. i'm not sure what you did, because the rest of this is really good.
Sayori 13 Apr, 2019 @ 8:01pm 
Good map :Fistofdosh:
Mr. Twist 23 Mar, 2019 @ 9:16am 
i wish this is a official map <3
Frostbite*  [author] 23 Mar, 2019 @ 8:33am 
X A I F that i dont know sorry
Mr. Twist 23 Mar, 2019 @ 5:22am 
any pub server for this map in asia ?