Devil May Cry 5

Devil May Cry 5

37 ratings
Everything You Need to Know About Modding DMC5
By MicroKnightmare
So you wanna learn how to mod DMC5? Then you've come to the right place! As with it's predecessor, the Resident Evil 2 Remake, DMC5 runs on Capcom's new RE Engine. And now that there's been some research into the decryption and extraction of game assets, it's time to the blow these doors wide open for the modding community!
   
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Extracting the game's files
So, you'll need roughly three to four things before you start officially modding the game.

Getting the Tools
Step 1: you'll need an extracting program. You can use either QuickBMS by Aluigi:
https://aluigi.altervista.org/quickbms.htm
Or REtool by FluffyQuack:
http://www.fluffyquack.com/tools/REtool.rar

If you are using QuickBMS, you'll need to follow Step 2. Otherwise, skip to Step 3.
Step 2: the RE Engine .bms script by Ekey over at the ZenHAX forums
https://zenhax.com/viewtopic.php?f=9&t=9253&sid=0df8f996f577059cffed0260c5f0f153#p42260

Step 3: the DMC5 pak names list courtesy of wanwanthw over at XeNTaX forums:
https://forum.xentax.com/viewtopic.php?f=10&t=19608&start=90#p149422

OPTIONAL Step 4: Use Ekey's RE2Hook.dll to manually get the file path data for DMC5. Only do this if you know what you're doing! Once you apply the hook, the game will take awhile to boot up since it is not optimized for DMC5.
https://zenhax.com/viewtopic.php?f=9&t=9253&start=80#p43537

Extracting the Files
If you are using QuickBMS, do the following
  1. Extract all the downloaded archives using an archive extractor (7Zip, WinRAR, etc.)
  2. Open re2_pak_unpack.bms with a text editor of your choice (Notepad, Notepad++, etc.)
  3. Ctrl+F to find the line "re2_pak_names_demo.list"
  4. Change that to "dmc5_pak_names_release.list"
  5. Once done, run QuickBMS and follow the pop-up window's instructions to extract "re_chunk_000.pak"
If you are using FluffyQuack's REtool, do the following
  1. Extract all the downloaded archives using an archive extractor (7Zip, WinRAR, etc.)
  2. Open "extract-pak.bat" with a text editor of your choice (Notepad, Notepad++, etc.)
  3. Find "re2_pak_names_release.list" (no quotations)
  4. Change that to "dmc5_pak_names_release.list" (no quotations)
  5. Drag and drop "re_chunk_000.pak" onto "extract-pak.bat"

Extracting will take roughly 30-45 minutes, depending on how fast your PC is. Give it awhile to run in the background.
Using FluffyQuack's Mod Manager (a.k.a. Fluffy Manager 5000)
TO BE ADDED
Making a mod
TO BE ADDED
14 Comments
Arazin 28 Mar, 2023 @ 8:23am 
pak list from forum does not work for me, but on FluffyQuack's patreon has post(from 4 may, 20y) with a working pak list
Heavyrain 23 Oct, 2020 @ 4:19pm 
can someone post an exact guide on how to model swap? Tried for hours and just cant get it to work. I'd drop some doe too if you know what I mean lmao.
Burger Beers 8 Nov, 2019 @ 9:36pm 
how to make everyone pepsi
KeyKey 16 Jul, 2019 @ 5:16am 
QuickBMS doesn't unpack the files, it only says " SCAN_INPUT_FILE_PATH dmc5_pak_names_release.list

- error in src\cmd.c line 1825: CMD_NameCRC_func()
Error: No such file or directory

Last script line before the error or that produced the error:
21 namecrc NAME NAME_CRC_L "dmc5_pak_names_release.list" 32"

and fluffyquack only unpacks bin files, what am i doing wrong??
✪ DV17 26 Jun, 2019 @ 3:13pm 
When will it be updated?
Tuzutaka 26 May, 2019 @ 12:28am 
excuse me,how could I extract or convert the sfx file from those files,extracted by RETOOL
maybe I found the voice sfx file names"snd_container_pl_cmn_vergil.wcc.2"
But this files size looks so tiny than my expectation.
...And extension is so unique.where it is...?
RaccMoon 19 Apr, 2019 @ 3:22pm 
rip
Xact 18 Mar, 2019 @ 2:40pm 
@BRAM BRABBY
probably not
cherester 14 Mar, 2019 @ 7:32pm 
is this going to be updated soon
DarkSlayerZero 14 Mar, 2019 @ 7:18pm 
@MicroKnightmare
Okay, thank you.