Killing Floor 2

Killing Floor 2

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KF-WreckedTreeHouse
   
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Maps and Mods: Maps, Survival
File Size
Posted
5.430 MB
12 Mar, 2019 @ 9:17am
1 Change Note ( view )

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KF-WreckedTreeHouse

Description
Tree House in the forest that was once a survivors base.
Unfortunately it's long abandoned. You were sent here to investigate it's remains.
However it was ZED ambush all along.
Make use of the base and fight off the attacking ZEDS.
ZEDS are coming straight from tall grasses. Best get to the high ground to see them.

Map's style: Defense (ZEDS will try to flush out the player into the grass. Best if player stays in the Base instead of roaming the grass as it will drastically affect player's visibility)

Gamemode Support: Survival, Endless

Recommended Players: 6 Or More( As the map is quite open you'd want plenty of ZEDS for extra challenge)

Known Issues: Map's boundaries aren't clear to the player. (Rocks mainly specify that you can't go further)
Map is not lively. (Lack of Ambient Sounds and events)

Boss spawn is a bit delayed (Please report this if it occurs too frequently or if the boss does not spawn at all. I'll try to solve the issue)

[Self Summary]
This is the very first thing i built when i just started using Unreal Engine 3. Decided to finish it instead of abandoning it. Pardon the map's dullness
4 Comments
DarkNarmat 4 Jun @ 12:22pm 
6 years later and I find out that there are custom maps for killing floor 2 lol. I agree with what Daidaedra says and also I found that there is not an invisible wall where there should be and you can fall to the center of the map and can't get out to the playable area again. But the map is pretty good! If you could fix that and remove the invisible walls as the other guy said, it would be perfect!
MrRogersBestNeighbor 31 Jul, 2019 @ 2:17pm 
Map is pretty solid, but kills framerate now. Didn't have that problem before the last update, now it's almost unplayable :S
Dizellfest  [author] 25 Mar, 2019 @ 12:40pm 
@Daidaedra Sounds like a great idea. Thank you. I will look to it once i get my hands on KF2's Editor.
Daidaedra 25 Mar, 2019 @ 11:59am 
I say there are way to manny invisible walls. i would open the map up, so if a player walks of the edge or gets knocked of the edge let it happen. maybe even the wooden beams and add pathfinding to it instead of blocking stuff of. the setting of the map is very enjoyable.