They Are Billions

They Are Billions

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Wings of the Phoenix, C1M2 - Molding Merit
   
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1.822 MB
28 Feb, 2019 @ 2:59pm
14 Apr, 2020 @ 3:21am
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Wings of the Phoenix, C1M2 - Molding Merit

In 2 collections by Zoekirk
Wings of the Phoenix
11 items
WotP chapter 1, "Fanning Flames"
5 items
Description
4 months after securing a future for New Phoenix, you've been assigned to oversee construction of a new settlement. A joint effort with Roanoke, Merit if successful will strengthen ties between the two colonies. But things are rarely that simple...








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Molding Merit is a survival map of medium difficulty. It features an extensive trade system, the ability to converse with two other colonies (and your assistant), and a cluster of other narrative events to spice up its 60 day length.

With all this extra help, surely surviving 60 days will be easy?


This is the second map, of the first chapter of the Wings of the Phoenix campaign.
Chapter 1, "Fanning Flames" includes...
Map 1 - "From the Ashes"
Map 2 - "Molding Merit"
Map 3 - "Around Every Corner"
Map 4 - "The Roanoke Rout"
Map 5 - "Bridges, Nowhere"

Which can be found in one of two places:
The Wings of the Phoenix collection, which includes every map in the campaign including variants, available below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1626503635

As well as The Wings of the Phoenix chapter 1 collection, which includes only the 5 maps in chapter 1 (no variants), available below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1744526510
Popular Discussions View All (1)
5
27 Jun, 2019 @ 5:03am
Suggestions & Feedback
Zoekirk
46 Comments
zaradur 4 Oct, 2020 @ 12:00pm 
Good map was fun. I expand to less so I miss some goodies. Was really afraid of the last horde because the giants. But it was not this hard cause of the story events. Keep working like that.
Zoekirk  [author] 6 Sep, 2020 @ 3:22am 
Gah, about to drop the first map of the second chapter just now and realized when I fixed the crashing bug months ago here I never readjusted the workshop description after pushing the update. Well, its back to being more informative now!
Zoekirk  [author] 16 Apr, 2020 @ 6:36pm 
@G_Heavy_Arms

As AuraFighter said, if you were playing from a previous save it is possible you were still on the older version. Interacting with the transmitter isn't necessary for completing the map, so feel free to complete the map without it. Though if you encounter the problem again on a fresh game, do let me know.

As for the dialogue prompts, some directly effect the state of Map 4, potentially creating an additional objective for that map depending on how Map 2 played out. As for ripple effects even further beyond that, well, we'll see :v
AuraFighter 16 Apr, 2020 @ 3:50pm 
@G_Heavy_Arms It was working for me, you might be playing on an older version if you started that save, before the 14, as that is when the fix come out. Just start a new one now and see if it works. Also most decisions you make in the mission do effect other missions.
Cato Sicarius 16 Apr, 2020 @ 1:03pm 
Same issue with the transmitter crashing the game. The pop-up window audio sound is played. What does the transmitter due? Also with the dialog prompts, does the player's choice matter?
AuraFighter 14 Apr, 2020 @ 4:25pm 
I have reported the bug again so hopefully something happens, I am not that good at explaining, it so I just used the comment you sent me.
Zoekirk  [author] 14 Apr, 2020 @ 3:29am 
New update is out. It should (hopefully) no longer crash the game to interact with the transmitter now. Let me know if you spot any other errors, thank you.
Zoekirk  [author] 13 Apr, 2020 @ 7:01pm 
@AuraFighter
These entities have a property called Script on Interact, which sets a script to be fired when a unit interacts with it (right-clicking). The following scripts have been crashing the game for over six months when baked into the entities themselves: Choose Option, Display Window, Grant Entities (with display window option checked), Grant Technologies (with display window checked). Basically anything that would bring up a window as a result of interacting with it directly, causes it.

I can think of a few work arounds, mostly having to deal with variables. Having an hourly event check if a custom Variable is True, adjusting the entity to set that variable to True (opening the window the next hour) and setting the variable to False when the menu is closed. But then you need a variable like that for every such console on the map. I should probably just implement that instead of waiting around for a proper fix - given one hasn't materialized in 6+ months. Thank you.
AuraFighter 13 Apr, 2020 @ 4:52pm 
I have seen other people use the transmitters (the same sprite), they have used a range of commands, from being single use, to being able to click on them and activate them multiple times. 29 years later had one that activated once every 6 days and you had to pay energy to stop workers from dying. So when you say the transmitter entities, I am not sure it you are talking about the code or the sprite.
Zoekirk  [author] 13 Apr, 2020 @ 2:56am 
@AuraFighter
Indeed, the transmitter there has been doing that since about before October of last year, and that issue with that type of entity not being fixed for so long is one of the reasons for my current hiatus. There is another entity like that hidden in Bridges, Nowhere that likewise crashes when interacted with because the update that borked the entity type. I've left both untouched in the hopes that the Editor update unbricks Transmitter entities.

Though admittedly, the better approach might have been to readjust them to fire once via Script on Enter, which wouldn't have been ideal as the menu would only appear once... but the approach I went with has led to them being non-functional for over half a year since Numantian never corrected the problem.