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As AuraFighter said, if you were playing from a previous save it is possible you were still on the older version. Interacting with the transmitter isn't necessary for completing the map, so feel free to complete the map without it. Though if you encounter the problem again on a fresh game, do let me know.
As for the dialogue prompts, some directly effect the state of Map 4, potentially creating an additional objective for that map depending on how Map 2 played out. As for ripple effects even further beyond that, well, we'll see :v
These entities have a property called Script on Interact, which sets a script to be fired when a unit interacts with it (right-clicking). The following scripts have been crashing the game for over six months when baked into the entities themselves: Choose Option, Display Window, Grant Entities (with display window option checked), Grant Technologies (with display window checked). Basically anything that would bring up a window as a result of interacting with it directly, causes it.
I can think of a few work arounds, mostly having to deal with variables. Having an hourly event check if a custom Variable is True, adjusting the entity to set that variable to True (opening the window the next hour) and setting the variable to False when the menu is closed. But then you need a variable like that for every such console on the map. I should probably just implement that instead of waiting around for a proper fix - given one hasn't materialized in 6+ months. Thank you.
Indeed, the transmitter there has been doing that since about before October of last year, and that issue with that type of entity not being fixed for so long is one of the reasons for my current hiatus. There is another entity like that hidden in Bridges, Nowhere that likewise crashes when interacted with because the update that borked the entity type. I've left both untouched in the hopes that the Editor update unbricks Transmitter entities.
Though admittedly, the better approach might have been to readjust them to fire once via Script on Enter, which wouldn't have been ideal as the menu would only appear once... but the approach I went with has led to them being non-functional for over half a year since Numantian never corrected the problem.