RimWorld
1,996 rating
Tabula Rasa
   
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Mod, 1.3, 1.4, 1.5
Ukuran File
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9.309 MB
19 Feb 2019 @ 5:31am
12 Jun 2024 @ 9:37am
132 Catatan Perubahan ( lihat )

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Tabula Rasa

Dalam koleksi 3 dari Neronix17
Outpost 21 Mods
Item 50
Outer Rim
Item 17
Outland Series
Item 14
Deskripsi


Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wishing to use those mods that make it a dependency.

The only feature exposed to the average user in-game is the additional debug button (top of the screen when dev mode is enabled) allowing access to the xenotype editor window without having to go half way through making a new colony.

This was formerly known as "[O21] Toolbox", but has since gone through a rewrite, removing a lot of old and inefficient code entirely as of 1.4.



There's a wiki currently being worked on to list all the current modding features of Tabula Rasa.



Compatibility is a high priority where reasonable, mods that have inherent incompatibility or are highly intrusive will not be considered.

Unsupported:
  • CE - Not supported. They patch stuff on their end, and when they do it's up to them to support it.

Note: Support isn't the same as compatibility, it just means I won't provide any support with issues you have while using it if there are any.


Include a log with any bug reports using Ctrl+F12 in-game. No errors? Doesn't matter, do it anyway, takes seconds to do and has a lot more useful information than errors. No log, means no help, because in most cases without one I simply can't.


  • Neronix17
  • AUTOMATIC - Laser Weapons (Rimlaser)
  • Jecrell - Jecstools, which was a large part of how I learnt to mod Rimworld, along with some code being adapted to better suit my needs based on Jecstools code being included in this.
  • Bradson - Optimizations providing a significant boost to performance of patches.

License
This mod is technically open source, however, setting this as a dependency for mods is the use case it is based around and just copying out the bits you want to use without being careful can lead to serious compatibility conflicts. On top of that you will miss out on the improvements and fixes applied to the code if you just take a copy of it.

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204 Komentar
Neronix17  [pembuat] 12 jam yang lalu 
No worries!
Yekaterinnani 12 jam yang lalu 
Okay, thank you! sorry for the inconvenience.
Neronix17  [pembuat] 12 jam yang lalu 
The only error I can see is from Gender Ratio Genes (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245648283) , they have an extra </li> breaking the xml in their mod. Harmless but it'd be a good idea to inform them too so they can fix it.
Yekaterinnani 13 jam yang lalu 
Hi, i have an error on startup but i don't know if is unoffensive:

https://gist.github.com/HugsLibRecordKeeper/0ace6b496e2a18b7dadbc5d4ff1e40f8
Neronix17  [pembuat] 3 Jan @ 3:18pm 
Visual Exceptions is a terrific source of false positives at times just FYI. Looks like I missed whatever the issue was entirely since it's still working perfectly fine for me and with no log I'm just considering it resolved regardless.
Guineatown20806 26 Des 2024 @ 4:12am 
@Neronix17 Hi, I am currently facing an Issue where I can't open the dev menu at all. I started a new save and I wanted to see if everything works, but for whatever reason opening the dev menu is impossible as it keeps giving me errors and isn't opening. The mods that are causing this (according to Visual Exeptions) are: Hugslib, VE-Framework, Tabula-Rasa and Rocketman. I can give you the part of the logs if needed. Just so you know, VE-Framework updated, so maybe it is causing issues with Tabula-Rasa. It may just be VE-Framework, cause since it's latest update it has caused lots of issues regarding breaking mods that previously worked fine.
Neronix17  [pembuat] 20 Des 2024 @ 7:04am 
They're usually outdated within no time at all, since I and plenty other modders try to fix issues the moment they're known (or as soon as time permits anyway), and the guides or lists that mention those issues tend to be the first we hear of it. It'd obviously be better if the folks writing those guides just reported the issues but it is what it is.

Also to be specific, the CompSlotLoadable itself hasn't been removed, as it was only one part of it that was slow and that part wasn't useful to me so I just removed that bit instead.
Porte Patio 76 19 Des 2024 @ 11:27pm 
Guess the performance guide i'm using must be outdated, my bad.
Neronix17  [pembuat] 19 Des 2024 @ 3:43pm 
Years ago now I think.
Porte Patio 76 19 Des 2024 @ 1:00pm 
Quick question. Was the rework to remove "Jecs' CompSlotLoadable" done ? A lot of my favorite mods are from outpost 21 and learning that Tabula was a source of lag really saddens me. Is it still the case ?