RimWorld

RimWorld

Tabula Rasa
206 Comments
Uncle Nanny 14 Jan @ 3:08pm 
Gotcha. Thanks!
Neronix17  [author] 14 Jan @ 2:54pm 
No mod is 100% safe to remove mid save unless it's just textures.
Uncle Nanny 14 Jan @ 2:47pm 
I realized I have this mod in my mod list without any of the mods that depend on it. I'm guessing I originally added it to my list a few versions back for something like the Celestials mod, but haven't used that in a while. Would it be safe to remove this from an existing save file, or should I wait until I start a new game?
Neronix17  [author] 4 Jan @ 11:29am 
No worries!
Yekaterinnani 4 Jan @ 11:17am 
Okay, thank you! sorry for the inconvenience.
Neronix17  [author] 4 Jan @ 11:04am 
The only error I can see is from Gender Ratio Genes (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245648283) , they have an extra </li> breaking the xml in their mod. Harmless but it'd be a good idea to inform them too so they can fix it.
Yekaterinnani 4 Jan @ 10:11am 
Hi, i have an error on startup but i don't know if is unoffensive:

https://gist.github.com/HugsLibRecordKeeper/0ace6b496e2a18b7dadbc5d4ff1e40f8
Neronix17  [author] 3 Jan @ 3:18pm 
Visual Exceptions is a terrific source of false positives at times just FYI. Looks like I missed whatever the issue was entirely since it's still working perfectly fine for me and with no log I'm just considering it resolved regardless.
Guineatown20806 26 Dec, 2024 @ 4:12am 
@Neronix17 Hi, I am currently facing an Issue where I can't open the dev menu at all. I started a new save and I wanted to see if everything works, but for whatever reason opening the dev menu is impossible as it keeps giving me errors and isn't opening. The mods that are causing this (according to Visual Exeptions) are: Hugslib, VE-Framework, Tabula-Rasa and Rocketman. I can give you the part of the logs if needed. Just so you know, VE-Framework updated, so maybe it is causing issues with Tabula-Rasa. It may just be VE-Framework, cause since it's latest update it has caused lots of issues regarding breaking mods that previously worked fine.
Neronix17  [author] 20 Dec, 2024 @ 7:04am 
They're usually outdated within no time at all, since I and plenty other modders try to fix issues the moment they're known (or as soon as time permits anyway), and the guides or lists that mention those issues tend to be the first we hear of it. It'd obviously be better if the folks writing those guides just reported the issues but it is what it is.

Also to be specific, the CompSlotLoadable itself hasn't been removed, as it was only one part of it that was slow and that part wasn't useful to me so I just removed that bit instead.
Porte Patio 76 19 Dec, 2024 @ 11:27pm 
Guess the performance guide i'm using must be outdated, my bad.
Neronix17  [author] 19 Dec, 2024 @ 3:43pm 
Years ago now I think.
Porte Patio 76 19 Dec, 2024 @ 1:00pm 
Quick question. Was the rework to remove "Jecs' CompSlotLoadable" done ? A lot of my favorite mods are from outpost 21 and learning that Tabula was a source of lag really saddens me. Is it still the case ?
Mr McNificent 7 Dec, 2024 @ 4:41pm 
Mask of Humble: Tabula Rasa was so damn good. I still have the box and art book somewhere :D
Menace312 7 Dec, 2024 @ 1:38pm 
@Neronix17 Nice. I like you jib and I like your mod.
Neronix17  [author] 11 Nov, 2024 @ 7:15pm 
I love it when you guys announce yourselves <3 makes it so much easier to remove you from my sight permanently.
SunRod 24 Oct, 2024 @ 10:30am 
@Neronix17, is there a way to bring back the autoheal headiff from O21. I noticed its still there in older versions and I loved it so much back in the day. Just tell me what to do. Im not asking to a whimsical update.
Mask of Humble 14 Sep, 2024 @ 10:36pm 
I see, well there was a mmo named Tabula Rasa that I enjoyed very much x3
Neronix17  [author] 14 Sep, 2024 @ 10:15pm 
Neither. Just the latin meaning "clean slate", referring to when the mod was rewritten.
Mask of Humble 14 Sep, 2024 @ 8:09pm 
I'm sure you are referring to the book but I miss Tabula Rasa, it was such a fun game
Shadow xxXClownXxx Stalker 4 Sep, 2024 @ 12:03pm 
rimpy moment
NyamiNyamiNyami 29 Aug, 2024 @ 9:47am 
I just use rimsort after rimpy never updates at all. Using rimpy made me download this even when the mod that depended on this no longer needs this mod anymore.
Neronix17  [author] 26 Aug, 2024 @ 11:28am 
Fully aware there's several versions floating around, as long as you can get the log it doesn't matter which you use, that's why it's no longer listed on the workshop pages specifically.
macssog 26 Aug, 2024 @ 11:06am 
I'll take the RimPy warnings with a grain of salt from now on.

As for the errorlog, someone uploaded its standalone version that seems to work quite fine, and HugsLib does have its quirky periods where the error reporter randomly stops working.
Neronix17  [author] 26 Aug, 2024 @ 11:02am 
Nope, getting real sick of them not updating their database, it's been like three years now.

That said, without HugsLib, good luck getting any help, I don't even open the game to check an issue without a log from that anymore.
macssog 26 Aug, 2024 @ 10:42am 
Hey, Nero, RimPy seems to have this mod tagged with a HugsLib dependency, same with Vanilla Pawns Retextured. Do any of those mods actually require HugsLib?
Coo 12 Aug, 2024 @ 7:29pm 
@Neronix17 I understand. Thank you. I wish you all the best in everything you do moving forward.
Neronix17  [author] 12 Aug, 2024 @ 6:43am 
Releasing anything would unavoidably result in me having to interact with the fandom again, your affiliation in particular does not matter there, and I would not be doing so much work for one single person.

Anyone is free to do what they want with the old Rimhammer 40k mod. No need to ask me for permission, I just won’t be providing any help with it as I do not have the time.
Coo 12 Aug, 2024 @ 4:48am 
@Neronix17 Thank you for your response. First of all, I'm not affiliated with the Warhammer fandom; I simply enjoyed this mod. Because of this mod, I continued playing the older version of RimWorld, Ideology, without moving to the latest version—until the problem occurred with the error message 'JobDriver threw exception in initAction for pawn September driver=JobDriver_TakeToBed'. I couldn't resolve this issue on my own, which is why I reached out for help.

I understand your stance now. I won’t bring up related topics anymore. Thank you for clarifying. Lastly, if it's okay with you, I have backups of the older version and its prerequisite mods. May I look for someone who can help with compatibility patches or fixing the problem?
Neronix17  [author] 11 Aug, 2024 @ 11:21pm 
@Coo - I'll never be touching the RH40k mod. There aren't even remnants of it on my computer anymore, and I want nothing to do with the Warhammer fandom.
Coo 11 Aug, 2024 @ 7:59pm 
Hello, This is a slightly different topic, but I heard that after you stopped updating the [O21] Rimhammer 40K mod, there were plans to renew it. I waited for 3–4 years after hearing that news. Given the current situation, it seems that the news might have been false or that the project was discontinued. If it has been discontinued, I don't expect any new content. However, could you at least provide a patch to make the mod compatible with the latest version of RimWorld? I've been waiting for almost 4 years for your [O21] Rimhammer 40K mod and still haven’t found a better mod than this one.
Sedrido 28 Jul, 2024 @ 1:41am 
is it 6 linked though
Mastersgt 8 Jun, 2024 @ 8:10am 
I was coming here to ask about the compat for sos2, but after doing a bit of research the incompat lable it has is from an older list and also says somwhere that a fair number of those mods need to be reevaluated.

Soooo long story short if theres no immediate issues then ya should be right.
Hanz 28 May, 2024 @ 9:27pm 
Yay! You rock, thanks for making such kick ass mods!
Neronix17  [author] 28 May, 2024 @ 2:48am 
It says the afterlife vault scenario doesn't launch, yet it did just now for me with no issues. So I have no idea what the fuck they're on about.
Hanz 27 May, 2024 @ 8:00pm 
There's a listed known incompatibility with this and Save Our Ship 2, specifically about one of the starting scenarios. Any chance for a potential fix? Really love using Outland - Genetics as my baseline genetics mod, and admittedly would like to have my cake and eat it too with playing SOS2.
CTH2004 7 May, 2024 @ 4:00pm 
1. okay
2. alright, so what kind of code is it providing that can be used?
3. I was trying to remove the links, and then have one (with the links) that starts with:
<... Name="baseUpdate" Abstract="True"> and my others would start with <... ParentName="baseUpdate"> (forgot the name of your def, so I did ... instead. and also the end parts identical, so...
Neronix17  [author] 6 May, 2024 @ 11:00am 
1. Unreleased mods so still WIP
2. Shield Generators, literally the name of the mod using it, there’s also one in Outer Rim - Core.
3. No idea, I’m not psychic and cannot see what you’ve done.
CTH2004 6 May, 2024 @ 8:29am 
okay, 3 quick questions on features:
1. what is the "teleport network" for
2. what is the "shield generater" for?
for these 2, I have no idea where to start, so, just, where do I even begin ?

3. I tried using an abstract parent for the update log, but it didin't seem to work. Is it not possible? If so, why? Or, was I doing some sort of stupid mistake?
CTH2004 30 Apr, 2024 @ 2:38pm 
Alrighty.

Not quite sure what you mean by “any links on it are blocked temporarily”, but I shall use google! Thanks!
Neronix17  [author] 27 Apr, 2024 @ 4:31am 
I linked to it where I said, but some no life has reported that mod, inconveniencing everyone so any links on it are blocked temporarily. Posting the link again here would be a waste of time since they also seemed to have done it with this, so just use google and find the github for this mod, it's in the wiki of that.
CTH2004 27 Apr, 2024 @ 4:25am 
you mentioned (elsewhere) "documentation". Where is it? (especially on the update area)

Thanks!
Neronix17  [author] 13 Apr, 2024 @ 4:34pm 
You're getting a lot of errors, and it's not this alone. You've got so many in fact it's likely a domino effect, which happens a lot, focus on fixing earlier errors first, it'll likely fix the rest. Try verifying files for the game through your Steam library first, as a couple of those errors do not make sense for an up to date version of those mods and it's possible they were only partially updated, Steam botches updates real often.

The RimWorld discord would be a better place to seek help for the absolute dumpster fire you have in that log.
TeH_Dav 13 Apr, 2024 @ 4:24pm 
Getting an error. Used RimTest to find which mod that was throwing it, then made a HugsLib log. Here you go.

https://gist.github.com/HugsLibRecordKeeper/94d72dee387a4bb8d0be4a7304b31bf7
Neronix17  [author] 12 Apr, 2024 @ 11:06pm 
Full Hugslib log, not single errors, thanks.
les_fantome 12 Apr, 2024 @ 10:35pm 
noticed that this mod and VFE is causing the debug menu to crash out with this error

at Verse.DebugWindowsOpener.ToggleDebugSettingsMenu () [0x00013] in <9b17790b066e46d08be4026d65926375>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x0011e] in <9b17790b066e46d08be4026d65926375>:0
- TRANSPILER Neronix17.TabulaRasa.RimWorld: IEnumerable`1 TabulaRasa.Patch_DebugWindowsOpener_DrawButtons:Transpiler(IEnumerable`1 instructions)
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <9b17790b066e46d08be4026d65926375>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <9b17790b066e46d08be4026d65926375>:0
Knight 'Pink from the Outset' 14 Dec, 2023 @ 11:14pm 
Hi!

Which git version of this would correspond to the Nov 26 steam release?
Raith 29 Nov, 2023 @ 4:03am 
Okay, after some testing, it definitely wasn't this mod's fault. I apologize.
Raith 29 Nov, 2023 @ 3:41am 
Then there must be an incompatibility in my mod list then, I dunno what's causing the problem though
Neronix17  [author] 29 Nov, 2023 @ 3:36am 
@Raith - If it was causing this issue (I know it's not), more than just you in the months since it was implemented would be reporting it out of the 134k subscribers.