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(!Patch) Psionics Re-Expanded New Ship Classes Compatibility
   
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18.2.2019 klo 18.53
27.5.2019 klo 15.10
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(!Patch) Psionics Re-Expanded New Ship Classes Compatibility

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A compatibility patch for using Psionics Re-Expanded and New Ship Classes

A version for Realistic Ships is also available here

If you find any errors or would like more support feel free to let me know down below :)
38 kommenttia
Cephalon Sithalo  [tekijä] 22.5.2020 klo 22.31 
Idk, unless they changed the coding responsible for the shipset. Which I cannot think of a reason to do that so should work :LotusFlower:
Arkenor 22.5.2020 klo 22.30 
Will this work with Psionics Re-Re-Expanded?
Cephalon Sithalo  [tekijä] 19.11.2019 klo 7.32 
You are very much welcome. Appologies that it took so long...
jhlatour 19.11.2019 klo 2.46 
Aw no lol. And thank you so much!
Cephalon Sithalo  [tekijä] 18.11.2019 klo 16.09 
(!Patch) Psionics Re-Expanded+New Ship Classes+Downscaled Ships There you go. Although it does admittedly have a couple lil issues that im aware of :LotusFlower:
Cephalon Sithalo  [tekijä] 18.11.2019 klo 14.30 
I just spent like 1.5-2 hours working on this only to realize I been working on the wrong parts... woooooo :steamsalty:
Cephalon Sithalo  [tekijä] 13.11.2019 klo 9.49 
idk if reload assets command works for graphic files but I will :LotusFlower:
jhlatour 13.11.2019 klo 8.10 
So I went into each and every ship asset code and cut each size in half for all species in this mods folder, then reloaded assets but didn't see a change. Granted, I'm not the best at this lol. I also made sure it was in the exact area u were talking about. Maybe you will have better luck lol
jhlatour 12.11.2019 klo 14.27 
Aw hey no worries, real life stuff comes first. Hang in there, I wish u all the best. I will for sure give that a shot, and will let ya know if I was able to make it work. And yes! ( ;
Cephalon Sithalo  [tekijä] 12.11.2019 klo 12.48 
Sorry work n relationship stuff.
But to let you know how to make it incase you wanna give it a shot.

u go into Downscaled Ships files for example _arthropoid_01_ships_entities.asset
and go to the shipsize with scale area

"scale = 0.35 #1.0

game_data = {
size = @corvette_scale
emissive_recolor_crunch = 2.0
}"

then you open the same file from this mod and add in that scale = 0.35 part for each and every ship for each and every race.

Idk if you can just change the size = @ part but I'll have to check on that later. I dont work tommorow so I'll see about doing all that "fun" then... Also I just relized that this needs update for Lithiods v.v