Empyrion - Galactic Survival

Empyrion - Galactic Survival

220 ratings
EX01- EarthMover
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Blueprint: Hover Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
67.074 KB
12 Feb, 2019 @ 1:39pm
13 May, 2020 @ 7:31am
7 Change Notes ( view )

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EX01- EarthMover

Description
Updated 13 - 05 - 2020, Teir 2 CPU extensions, nerfed thrust and utilities to fit Tier 2, improved signal logic. no longer has constructor, detector, passenger seats, only 1 fridge. most RCS removed.

Built in Alpha 9.4 with the new T2 thrusters.

Has 875su for ammo and 7563su for ore

4x gatling cannons.
1x minigun turret

6x drills

1x Constructors
2x Fridge
1x med bay
1x armour locker
1x O2 station
1x harvester

Has 2 driving modes:
Cruise mode, activates outer hover engines providing stable base for driving across all terrain.
Drill mode, activates the drills, lights and the hover engines at the centre of gravity, turn cruise mode off for best results. the miner will now drill very well and maintain stability while underground.

use both modes for extra lift capacity.

Made with a Carbon substrate hull.
31 Comments
CMDR-PAIN 19 Mar, 2024 @ 2:09pm 
oh yeah, its also NO MORE a miner, more of a de-forester-unlimited ammo factory-er.
CMDR-PAIN 19 Mar, 2024 @ 2:04pm 
ammm, Spanj:laughing_yeti: i might have over enginered this miner a bit- on reforged eden mp server. now it automaticaly collects whole forests and crafts all ya can with wood-while im asleep. i call it Project-SLOTHísmus
Wraith 24 Sep, 2022 @ 10:29pm 
The miner gets stuck underground very easily compared to other drill HV's I've tried. Not bad for an old build though.
Drylok 22 Apr, 2021 @ 11:26pm 
My new goto Project Eden scout/gatherer/minor. Bit heavy at the nose, but, well...you've seen Spanj, right? ;-)
Spanj  [author] 12 Nov, 2020 @ 5:26am 
@crow this is an old build, before detectors were a thing
Crow 11 Nov, 2020 @ 11:00am 
looks good, but why no detector? It's purpose is to drill ore, shouldnt you be able to find it?
Spanj  [author] 26 Jun, 2020 @ 1:33am 
Are you playing with thruster dmg blocks turned on?
That feature isn't confirmed yet and it doesnt work properly at the moment
bochup 22 Jun, 2020 @ 8:11am 
lots of thrusters are blocked =(
Spanj  [author] 3 Jun, 2020 @ 12:45am 
@bigbopper - the new CPU system limits the number of RCS you can put in a build now. sounds like you play with it switched off which is fine but yes, you will find a lot of builds lacking RCS because of CPU compliance. As you have already found, if you play without CPU, just pop those RCS back in and away you go :D
IKKE LENGER I BRUK 1 Jun, 2020 @ 11:30am 
Love your builds man, epiC! BUT, and i mean a HUGE but Seems to me you all lost your fudging marbles-I mean, why the heck remove RCS´s from vessels?i know about the dev changes, but Ive tried these so called awesome vessels some of you guys build and they are absolutely shit! BUT, if i put in RCS´s in any of your builds that they have been removed in or in other peoples builds.- Well, Lo and behold! Then they become awesome and truly great again. So i see some people in the workshop updating their builds by removing RCS, to me thats an absolute stupid thing to do, unless you want crappy slow ass crappy vessels not really capable of moving very good. If you on the other hand want quick, snappy and agile ones, you either keep your RCS´s or make sure you upgrade or build your future vessels with them. Seriously, i dont know what you guys are thinking these days, lmao. Anyways, love your builds man and keep up the good work xD