RimWorld

RimWorld

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Frontier Settler
   
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6.335 KB
4 Feb, 2019 @ 12:23am
4 Feb, 2019 @ 2:45am
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Frontier Settler

Description
This planet is alive, and benevolent. It emits a constant wave of pleasant psychic sensations to its inhabitants.

A wanderer will join you within the first week, and since you were planning on starting a new community, you've brought along a second set of gear, so you'll be prepared for them.

Conditions on this planet are favorable. You've got good cold-weather gear, and a 17% chance each to start with up to four of six very beneficial traits.

Your faction will be a New Tribe.
Start with 1 people, chosen from 1.
Your people will be between 25 and 35 years old.
Player starting characters have a 17% chance to start with trait: Nimble
Player starting characters have a 17% chance to start with trait: Fast learner
Player starting characters have a 17% chance to start with trait: Tough
Player starting characters have a 17% chance to start with trait: Quick sleeper
Player starting characters have a 17% chance to start with trait: Sanguine
Player starting characters have a 17% chance to start with trait: Iron-willed
The stat "deterioration rate" will be universally multiplied by 75%.
The stat "mental break threshold" will be universally multiplied by 75%.
The stat "hunger rate multiplier" will be universally multiplied by 75%.
The stat "rest rate multiplier" will be universally multiplied by 125%.
The stat "pain shock threshold" will be universally multiplied by 75%.
The stat "Minimum comfortable temperature" will be universally multiplied by 75%.
The stat "Maximum comfortable temperature" will be universally multiplied by 125%.

Incident created:
-Psychic soothe
-Wanderer join

Permanent game condition(s):
-Aurora: An aurora is lighting up the sky. The breathtaking display will boost the mood of anyone outside to see it.

Start with:
-Wolfskin bedroll x2
-Gold x25
-Herbal medicine x10
-Wolfskin jacket x2
-Silver knife x2
-Pemmican x100
-Recurve bow x2
-Silver x200
-Silver simple helmet x2
-Steel x1000
-Wolfskin tribalwear x2
-Wood x1000
1 Comments
Silverbell_TTV  [author] 4 Feb, 2019 @ 2:48am 
My third Rimworld scenario. No matter how many advantages you try to give 'em, a single-colonist start still ends up being quite difficult, so in this one I really tried to make an advantageous alternative. This one's less story-focused than the other two.