Space Engineers

Space Engineers

64 ratings
DerpRail - Simple funiculars that make sense in survival - HoverRail umop ap!sdn
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
10.741 MB
3 Feb, 2019 @ 9:07am
14 Sep, 2021 @ 11:07am
14 Change Notes ( view )

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DerpRail - Simple funiculars that make sense in survival - HoverRail umop ap!sdn

Description
UPDATE: Now integrates with the zeppelin controller mod - a control seat will stabilize the train and, with vanes on, provide a minimal amount of thrust and brake even if no thrusters are present.

UPDATE: The chains are now a little prettier, and cheaper to draw (less performance hit).

This mod takes the HoverRail blocks and flips them on their head, in order to allow building funiculars and monorails without having to worry about rail alignment.

The rail anchors will jump 1-block gaps, so you can use this to build transport trains between two grids (useful if your rail track spans the curve of a planet....)

The switches have been removed because I found that in most of our play, we were building point to point. You can still switch tracks by building divergent curve blocks on different grids.

A little bit of optimization has been done to allow using this on a dedicated server.

Since this setup would in principle work without superconductors (it's intended to emulate a funicular), the rail anchor/engines are now cheaper to build, requiring motors rather than superconductors.

Original mod by FeepingCreature at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=792286153&searchtext=hoverrail

Demo world at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1645790273


Want to see my real life robots, lasers, and space engineering stuff? it's at http://www.robots-everywhere.com

Want to see my free RPG and boardgame stuff? it's at http://www.emlia.org
55 Comments
Dralvek 18 Aug @ 10:07am 
There are only straight paths available. However, I would like the option to rotate and adjust the height.
spiritplumber  [author] 10 Aug, 2024 @ 9:41am 
can you take a screenshot?
Ghost of Mildred Monday 3 Aug, 2024 @ 4:58pm 
Chains have a big sphere around them for some reason?
spiritplumber  [author] 20 Aug, 2021 @ 4:04am 
Updated - should now work with the API changes.
spiritplumber  [author] 14 Apr, 2021 @ 7:07pm 
Not really...
Rusted Droid 14 Apr, 2021 @ 1:20pm 
Any plan adding powering the slave grid (train) on track?
Qi wireless charger function in rails and the engine as energy grabber (Qi antenna).
That way you can make builds very small. Like cage elevator.

Also it will be handy to have 3x3x1 engine for small grid. (needs to edit model .fbx file)
Mufasa(RU) 25 Feb, 2021 @ 10:00pm 
Вопрос у тебя на скриншоте есть левый и правый одинокий поворот,но в игре я не могу найти такой блок.

The question you have in the screenshot has a left and right lonely turn, but in the game I cannot find such a block.
Rusted Droid 16 Feb, 2021 @ 7:10pm 
@spiritplumber That is sad to hear. This mod is good for bridge crane and very neat even for long lifts.

Other mod "Maglev Rail" have small block version but it is scaled down so cannot use it for Door car train or any rotating platform as the "rail is bulky".
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=635163592

Anyway Thank you for testing
spiritplumber  [author] 16 Feb, 2021 @ 6:04pm 
It's feasible, and it loads and runs, but it causes an enormous amount of lag for some reason
Rusted Droid 16 Feb, 2021 @ 3:40pm 
@spiritplumber How come? The collision model of block is bigger? I seen many mods that just add big versions of blocks without problem (eg. Doors for small grid).
They fit 5x5x5 == 1x1x1 block.

Having one 1x1 stright rail for small grid will be handy. Now i must use big rotor if i want to make rotating elevator or something like this.
https://youtu.be/JoV9o6b91Sc?t=138

I asked here as original creator not care about mod anymore.