Kenshi
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More Minor Bounties
   
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30 Jan, 2019 @ 6:13pm
15 Oct, 2023 @ 12:58pm
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More Minor Bounties

Description
V.4: Expanded the list of factions that will pay out a bounty for almost every character this mod affects.

New bounties in V.3:
- Displaced Peasants (same as Empire Peasants)
- More flavors of Farmer
- Fogmen, Heavies, Princes
- Manhunters
- All kinds of Mercenaries (low chance, but you'll see them occasionally)
- All flavors of Shinobi Thief (same chance as Mercs, so not super common)
- Twitchy Bar Thugs (doubled vanilla bounty, because what the heck kind of bounty is 500 with a chance to be as low as 250?! WHO DESIGNED THIS AAAAAGAHGH)


Adds a chance for bounties to spawn on a bunch of characters, and adjusts the odds/price for some already existing bounties. The bounties shouldn't be overpowered or excessive by any means; but as this is my first mod, I wouldn't expect perfect balance either.

Bounties added to:
- City/United Heroes, Bosses
- Dust Bandits, Bowmen, Bosses (upped to balance with underlings having bounties)
- Empire Peasants
- Escaped/Ex-Servants
- Flotsam Ninjas
- Hungry Bandits, Leaders
- Peasants, Farmers
- Raiders
- Sand Ninja (made their bounty a bit more variable)
- Skeleton Bandits
- Slavers, Bosses
- Starving Vagrants
- Swamp Ninja Chunin, Genin, Jonin
12 Comments
CollapsibleChair 14 Nov, 2022 @ 7:25am 
i enjoy bounty hunting, thank you for this mod
KoalaLumpur 27 Jun, 2022 @ 2:40am 
How does this compare with 'Expanded Bounties' by Half Filled Pomu Jar? (I admit I'm kinda tempted just to use all of them)
simpliv 14 May, 2020 @ 3:06am 
The minor bounties added to dust bandits are only for the UC, I noticed. It's not a big issue, but it doesn't make it viable to collect in places like the Border Zone where the nearest UC town is across the Swamp. I haven't been paying too much attention for other groups like starving bandits, but I think they might have the same issue. Thank you for the great mod!
thembo supreme  [author] 10 Mar, 2019 @ 2:37pm 
I played quite a bit with both More Bounties and my mod active and never noticed any issues. There is a little bit of overlap between them, so I'd recommend loading this right after Headhunter's mod to make sure you get the right values.
Anyway, even with both mods it's not overkill at all (imo)
Blackjester 10 Mar, 2019 @ 1:35pm 
is this compatible with the More Bounties mod by Headhunter? if so, would that be overkill? i have only seen 1 bounty in my 17 hours playing the game and i really want it to be a viable way to make money as it seems like a fun/immersive mechanic. do you know if you're mods pretty much do the same thing? probably a stupid question but no harm in asking right
Draner3 6 Feb, 2019 @ 2:42pm 
Oh Banana
thembo supreme  [author] 31 Jan, 2019 @ 1:08am 
That's true, but most of the characters I edited are the members of their respective factions that don't naturally get bounties.
Daredeviler_21 31 Jan, 2019 @ 12:39am 
When it comes to them spawning with bounties already, the only faction your mod affects that I don't recall spawning with bounties is Slavers. Every other faction can have members spawn with bounties.
thembo supreme  [author] 31 Jan, 2019 @ 12:22am 
I know, but most of the characters this mod affects don't spawn with those kind of bounties in vanilla. I probably should have made it more clear that a few of the characters could already spawn with bounties, and I only made slight changes to those ones.
Daredeviler_21 30 Jan, 2019 @ 11:05pm 
No, some enemies do spawn with preset bounties, and it's always an odd number, like 2064 cats, an amount you can't get through ordinary means.