Monaco
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The Break in Break-out
   
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Mission Type: Rescue
File Size
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20.324 KB
30 Jan, 2019 @ 12:43pm
31 Jan, 2019 @ 11:32am
4 Change Notes ( view )

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The Break in Break-out

Description
This is my 1st map for monaco, it was based (loosely) on a police station.

The aim is to rescue your partners in crime from each of the 3 floors
and you can either escape via helecopter or the police cars in the garage.

Id recomend playing it with 2 or more players as it can get a bit 'busy'.

Please let me know if you have any tips or recomendations for this
or future maps! :)

3 Comments
qwerty5  [author] 31 Jan, 2019 @ 3:42am 
Thanks for the replys, i forgot about the cleaning cupboard when i put the wrench on the second floor - just thought it looked right there by the pipes. As for the wepons and disguises in the armoury maybe i went overboard trying to reward the player for getting there? can always update the map in a bit.

Wasnt sure how to stop the mole being overpowered so endless metal walls is what he got lol, will have a look at Lyon's Den for ideas for future maps. To start with it was the redhead you rescued 1st but after testing realised the hacker would be more usefull with all the electronics.

As i said before thanks for the input, i should have it updated in a bit. :steamhappy:
P0rtal Gunn3r 30 Jan, 2019 @ 8:05pm 
(Part 2)
I found it strange that you would give a wrench right at the start of the second floor, since you already had it as a reward for opening an area with a key. Perhaps you wish to switch up the item there for another or just remove the item pickup at the stairs.
Another thing I found a bit strange was that you included so many items in the armoury. Perhaps it would be better to cut down on the items there and maybe spread some of them aound level instead, if you are so inclined.
For the most minor of nitpicks, having two disguises by the vault seems unecessary. One makes more sense to me. Like for the items, maybe you would instead put the other disguise somewhere else, if you wish to keep two disguises in the level.
Also, I was just wondering, is there any particular reason you chose not to include the Redhead?
P0rtal Gunn3r 30 Jan, 2019 @ 8:04pm 
(Part 1)
I enjoyed the overall flow and difficulty of the level. So, now for some nitpicks.
It's generally best to keep the order of characters as the order from the campaign. You should be able to do this by placing the spawn locations into the map in that order. While it may be tempting to prevent the Mole from messing with the designed flow of a level by mining willy-nilly, it's best not to. Other than particular areas, such as vaults, it's a good idea to keep metal walls to a minimum. While this shouldn't be overused either and are more applicable in different levels, keep in mind electronics can be used to prevent digging as well. Combining this with particular guard locations can lead to some soft ways to prevent digging. (See the bottom left of Street Level in Lyon's Den for a prime example.)